#include "Runtime/MP1/World/CShockWave.hpp" #include "Runtime/Collision/CCollisionActor.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CHUDBillboardEffect.hpp" #include "Runtime/World/CPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { CShockWave::CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, TUniqueId parent, const SShockWaveData& data, float minActiveTime, float knockback) : CActor(uid, true, name, info, xf, CModelData::CModelDataNull(), {EMaterialTypes::Projectile}, CActorParameters::None(), kInvalidUniqueId) , xe8_id1(parent) , xec_damageInfo(data.GetDamageInfo()) , x108_elementGenDesc(g_SimplePool->GetObj({SBIG('PART'), data.GetParticleDescId()})) , x110_elementGen(std::make_unique(x108_elementGenDesc)) , x114_data(data) , x150_(data.GetX24()) , x154_(data.GetX2C()) , x15c_minActiveTime(minActiveTime) , x160_knockback(knockback) { if (data.GetWeaponDescId().IsValid()) { x974_electricDesc = g_SimplePool->GetObj({SBIG('ELSC'), data.GetWeaponDescId()}); } x110_elementGen->SetParticleEmission(true); x110_elementGen->SetOrientation(GetTransform().getRotation()); x110_elementGen->SetGlobalTranslation(GetTranslation()); xe6_27_thermalVisorFlags = 2; } void CShockWave::Accept(IVisitor& visitor) { visitor.Visit(this); } void CShockWave::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Registered) { if (x110_elementGen->SystemHasLight()) { x980_id2 = mgr.AllocateUniqueId(); mgr.AddObject(new CGameLight(x980_id2, GetAreaIdAlways(), GetActive(), "ShockWaveLight_" + x10_name, GetTransform(), GetUniqueId(), x110_elementGen->GetLight(), x114_data.GetParticleDescId().Value(), 1, 0.f)); } } else if (msg == EScriptObjectMessage::Deleted) { mgr.FreeScriptObject(x980_id2); x980_id2 = kInvalidUniqueId; } CActor::AcceptScriptMsg(msg, uid, mgr); mgr.SendScriptMsgAlways(x980_id2, uid, msg); } void CShockWave::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const { CActor::AddToRenderer(frustum, mgr); g_Renderer->AddParticleGen(*x110_elementGen); } std::optional CShockWave::GetTouchBounds() const { if (x150_ <= 0.f) { return std::nullopt; } return zeus::CAABox({-x150_, -x150_, 0.f}, {x150_, x150_, 1.f}).getTransformedAABox(GetTransform()); } void CShockWave::Render(const CStateManager& mgr) const { CActor::Render(mgr); x110_elementGen->Render(); } void CShockWave::Think(float dt, CStateManager& mgr) { if (GetActive()) { x110_elementGen->Update(dt); x158_activeTime += dt; x150_ += x154_ * dt; x154_ += dt * x114_data.GetX30(); x110_elementGen->SetExternalVar(0, x150_); for (size_t i = 0; i < x110_elementGen->GetNumActiveChildParticles(); ++i) { auto& particle = static_cast(x110_elementGen->GetActiveChildParticle(i)); if (particle.Get4CharId() == SBIG('PART')) { particle.SetExternalVar(0, x150_); } } if (x16c_hitPlayerInAir) { x164_timeSinceHitPlayerInAir += dt; x16c_hitPlayerInAir = false; } if (x16d_hitPlayer) { x168_timeSinceHitPlayer += dt; x16d_hitPlayer = false; } } if (x110_elementGen->IsSystemDeletable() && x15c_minActiveTime > 0.f && x158_activeTime >= x15c_minActiveTime) { mgr.FreeScriptObject(GetUniqueId()); } else if (x980_id2 != kInvalidUniqueId) { if (TCastToPtr light = mgr.ObjectById(x980_id2)) { if (light->GetActive()) { light->SetLight(x110_elementGen->GetLight()); } } } } void CShockWave::Touch(CActor& actor, CStateManager& mgr) { if (x158_activeTime >= x15c_minActiveTime) { return; } bool isParent = xe8_id1 == actor.GetUniqueId(); if (TCastToConstPtr cactor = mgr.GetObjectById(actor.GetUniqueId())) { isParent = xe8_id1 == cactor->GetOwnerId(); } if (isParent) { return; } float mmax = x150_ * x150_; float mmin = mmax * x114_data.GetX28() * x114_data.GetX28(); zeus::CVector3f dist = actor.GetTranslation() - GetTranslation(); CDamageInfo damageInfo = xec_damageInfo; float knockBackScale = std::max(0.f, 1.f - x160_knockback * x158_activeTime); bool isPlayer = mgr.GetPlayer().GetUniqueId() == actor.GetUniqueId(); bool isPlayerInAir = isPlayer && mgr.GetPlayer().GetPlayerMovementState() != CPlayer::EPlayerMovementState::OnGround; float distXYMag = dist.toVec2f().magSquared(); if (distXYMag < mmin || distXYMag > mmax) { return; } if (isPlayer) { if (mgr.GetPlayer().GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) { const zeus::CTransform& playerTransform = mgr.GetPlayer().GetTransform(); zeus::CVector3f playerDir = GetTranslation() - playerTransform.origin; if (playerDir.canBeNormalized()) { playerDir.normalize(); float dot = std::abs(playerDir.dot(playerTransform.frontVector())); knockBackScale = std::max(0.12f, 0.88f * dot * dot); } } if (mgr.GetPlayer().GetVelocity().magnitude() > 40.f) { x168_timeSinceHitPlayer = 0.2666f; } } damageInfo.SetKnockBackPower(knockBackScale * damageInfo.GetKnockBackPower()); if (isPlayer && (x164_timeSinceHitPlayerInAir >= 0.1333f || x168_timeSinceHitPlayer >= 0.2666f)) { return; } if (!IsHit(actor.GetUniqueId())) { mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f); if (isPlayer && x974_electricDesc) { mgr.AddObject(new CHUDBillboardEffect(std::nullopt, x974_electricDesc, mgr.AllocateUniqueId(), true, "VisorElectricFx", CHUDBillboardEffect::GetNearClipDistance(mgr), CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f, zeus::skZero3f)); CSfxManager::SfxStart(x114_data.GetElectrocuteSfx(), 1.f, 1.f, false, 0x7f, false, kInvalidAreaId); } x170_hitIds.push_back(actor.GetUniqueId()); } else { damageInfo.SetDamage(0.f); mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f); } if (isPlayerInAir) { x16c_hitPlayerInAir = true; } if (isPlayer) { x16d_hitPlayer = true; } } bool CShockWave::IsHit(TUniqueId id) const { return std::find(x170_hitIds.begin(), x170_hitIds.end(), id) != x170_hitIds.end(); } } // namespace urde::MP1