#include "Runtime/World/CWorld.hpp" #include "Runtime/CGameState.hpp" #include "Runtime/CInGameTweakManagerBase.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/IMain.hpp" #include "Runtime/Audio/CAudioGroupSet.hpp" #include "Runtime/Audio/CStreamAudioManager.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/World/CScriptAreaAttributes.hpp" #include "Runtime/World/CScriptRoomAcoustics.hpp" namespace urde { CWorld::CSoundGroupData::CSoundGroupData(int grpId, CAssetId agsc) : x0_groupId(grpId), x4_agscId(agsc) { x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc}); } CDummyWorld::CDummyWorld(CAssetId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId) { SObjectTag tag{FOURCC('MLVL'), mlvlId}; x38_bufSz = g_ResFactory->ResourceSize(tag); x34_loadBuf.reset(new u8[x38_bufSz]); x30_loadToken = g_ResFactory->LoadResourceAsync(tag, x34_loadBuf.get()); } CDummyWorld::~CDummyWorld() { if (x30_loadToken) x30_loadToken->PostCancelRequest(); } CAssetId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; } CAssetId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; } CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; } const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); } CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); } const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); } TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; } TAreaId CDummyWorld::IGetAreaId(CAssetId id) const { int ret = 0; if (!id.IsValid()) return kInvalidAreaId; for (const CDummyGameArea& area : x18_areas) { if (area.xc_mrea == id) return ret; ++ret; } return kInvalidAreaId; } CWorld::CRelay::CRelay(CInputStream& in) { x0_relay = in.readUint32Big(); x4_target = in.readUint32Big(); x8_msg = in.readUint16Big(); xa_active = in.readBool(); } std::vector CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r) { std::vector ret; u32 count = r.readUint32Big(); ret.reserve(count); for (u32 i = 0; i < count; ++i) ret.emplace_back(r); return ret; } void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId) { if (version <= 14) { return; } CWorldLayers ret; u32 areaCount = r.readUint32Big(); ret.m_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) { auto& area = ret.m_areas.emplace_back(); area.m_layerCount = r.readUint32Big(); area.m_layerBits = r.readUint64Big(); } const u32 nameCount = r.readUint32Big(); ret.m_names.reserve(nameCount); for (u32 i = 0; i < nameCount; ++i) { ret.m_names.push_back(r.readString()); } areaCount = r.readUint32Big(); for (u32 i = 0; i < areaCount; ++i) { ret.m_areas[i].m_startNameIdx = r.readUint32Big(); } CWorldState& wldState = g_GameState->StateForWorld(mlvlId); wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas); } bool CDummyWorld::ICheckWorldComplete() { switch (x8_phase) { case Phase::Loading: { if (!x30_loadToken->IsComplete()) return false; athena::io::MemoryReader r(x34_loadBuf.get(), x38_bufSz); r.readUint32Big(); int version = r.readUint32Big(); x10_strgId = r.readUint32Big(); if (version >= 15) x14_savwId = r.readUint32Big(); if (version >= 12) r.readUint32Big(); if (version >= 17) CWorld::CRelay::ReadMemoryRelays(r); u32 areaCount = r.readUint32Big(); r.readUint32Big(); x18_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) x18_areas.emplace_back(r, i, version); x28_mapWorldId = r.readUint32Big(); if (x4_loadMap) x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId}); r.readByte(); r.readUint32Big(); if (version > 10) { u32 audioGroupCount = r.readUint32Big(); for (u32 i = 0; i < audioGroupCount; ++i) { r.readUint32Big(); r.readUint32Big(); } } if (version > 12) r.readString(); CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId); x30_loadToken.reset(); x34_loadBuf.reset(); x38_bufSz = 0; if (x4_loadMap) x8_phase = Phase::LoadingMap; else { x8_phase = Phase::Done; return false; } [[fallthrough]]; } case Phase::LoadingMap: { if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj()) return false; x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999); x8_phase = Phase::LoadingMapAreas; [[fallthrough]]; } case Phase::LoadingMapAreas: { if (x2c_mapWorld->IsMapAreasStreaming()) return false; x8_phase = Phase::Done; [[fallthrough]]; } case Phase::Done: return true; default: return false; } } std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; } int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); } CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId) : x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory) { x70_24_currentAreaNeedsAllocation = true; SObjectTag tag{FOURCC('MLVL'), mlvlId}; x44_bufSz = resFactory.ResourceSize(tag); x40_loadBuf.reset(new u8[x44_bufSz]); x3c_loadToken = resFactory.LoadResourceAsync(tag, x40_loadBuf.get()); } CWorld::~CWorld() { StopSounds(); if (g_GameState->GetWorldTransitionManager()->IsTransitionEnabled() && g_Main->GetFlowState() == EFlowState::None) CStreamAudioManager::StopOneShot(); else CStreamAudioManager::StopAll(); UnloadSoundGroups(); CScriptRoomAcoustics::DisableAuxCallbacks(); } CAssetId CWorld::IGetWorldAssetId() const { return GetWorldAssetId(); } CAssetId CWorld::IGetStringTableAssetId() const { return xc_strgId; } CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; } const CMapWorld* CWorld::IGetMapWorld() const { return const_cast(this)->GetMapWorld(); } CMapWorld* CWorld::IMapWorld() { return const_cast(GetMapWorld()); } const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); } CGameArea* CWorld::GetArea(TAreaId id) { return const_cast(GetAreaAlways(id)); } const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); } TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; } TAreaId CWorld::IGetAreaId(CAssetId id) const { int ret = 0; if (!id.IsValid()) return kInvalidAreaId; for (const std::unique_ptr& area : x18_areas) { if (area->x84_mrea == id) return ret; ++ret; } return kInvalidAreaId; } void CWorld::MoveToChain(CGameArea* area, EChain chain) { if (area->x138_curChain == chain) return; if (area->x138_curChain != EChain::Invalid) if (x4c_chainHeads[int(area->x138_curChain)] == area) x4c_chainHeads[int(area->x138_curChain)] = area->x130_next; area->SetChain(x4c_chainHeads[int(chain)], chain); x4c_chainHeads[int(chain)] = area; } void CWorld::MoveAreaToAliveChain(TAreaId aid) { MoveToChain(x18_areas[aid].get(), EChain::Alive); } void CWorld::LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data) { if (!CAudioSys::SysLoadGroupSet(g_SimplePool, agscId)) { auto name = CAudioSys::SysGetGroupSetName(agscId); CAudioSys::SysAddGroupIntoAmuse(name); data.xc_name = name; ++x6c_loadedAudioGrpCount; } } void CWorld::LoadSoundGroups() {} void CWorld::UnloadSoundGroups() { for (CSoundGroupData& data : x74_soundGroupData) { CAudioSys::SysRemoveGroupFromAmuse(data.xc_name); CAudioSys::SysUnloadAudioGroupSet(data.xc_name); } } void CWorld::StopSounds() { for (CSfxHandle& hnd : xc8_globalSfxHandles) CSfxManager::RemoveEmitter(hnd); xc8_globalSfxHandles.clear(); } bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId) { if (mreaId.IsValid()) { x68_curAreaId = 0; TAreaId aid = 0; for (const std::unique_ptr& area : x18_areas) { if (area->x84_mrea == mreaId) { x68_curAreaId = aid; break; } ++aid; } } else x68_curAreaId = id; switch (x4_phase) { case Phase::Loading: { if (!x3c_loadToken->IsComplete()) return false; athena::io::MemoryReader r(x40_loadBuf.get(), x44_bufSz); r.readUint32Big(); int version = r.readUint32Big(); xc_strgId = r.readUint32Big(); if (version >= 15) x10_savwId = r.readUint32Big(); if (version >= 12) { CAssetId skyboxId = r.readUint32Big(); if (skyboxId.IsValid() && mgr) x94_skyboxWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId}); } if (version >= 17) x2c_relays = CWorld::CRelay::ReadMemoryRelays(r); u32 areaCount = r.readUint32Big(); r.readUint32Big(); x18_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) x18_areas.push_back(std::make_unique(r, i, version)); if (x48_chainCount < 5) { for (int i = x48_chainCount; i < 5; ++i) x4c_chainHeads[i] = nullptr; x48_chainCount = 5; } for (std::unique_ptr& area : x18_areas) MoveToChain(area.get(), EChain::Deallocated); x24_mapwId = r.readUint32Big(); x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId}); if (mgr) { std::vector ids; mgr->LoadScriptObjects(kInvalidAreaId, r, ids); mgr->InitScriptObjects(ids); } if (version > 10) { u32 audioGroupCount = r.readUint32Big(); x74_soundGroupData.reserve(audioGroupCount); for (u32 i = 0; i < audioGroupCount; ++i) { int grpId = r.readUint32Big(); CAssetId agscId = r.readUint32Big(); x74_soundGroupData.emplace_back(grpId, agscId); } } if (version > 12) { x84_defAudioTrack = r.readString(); std::string trackKey = fmt::format(fmt("WorldDefault: {}"), x8_mlvlId); if (g_TweakManager->HasTweakValue(trackKey)) x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName(); } CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId); x3c_loadToken.reset(); x40_loadBuf.reset(); x44_bufSz = 0; x4_phase = Phase::LoadingMap; [[fallthrough]]; } case Phase::LoadingMap: { if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj()) return false; if (x68_curAreaId == kInvalidAreaId) x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999); else x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3); x4_phase = Phase::LoadingMapAreas; [[fallthrough]]; } case Phase::LoadingMapAreas: { if (x28_mapWorld->IsMapAreasStreaming()) return false; x4_phase = Phase::LoadingSkyBox; [[fallthrough]]; } case Phase::LoadingSkyBox: { x70_26_skyboxActive = true; x70_27_skyboxVisible = false; if (x94_skyboxWorld) { CModel* skybox = x94_skyboxWorld->GetObj(); if (!skybox) return false; skybox->GetInstance().Touch(0); if (!skybox->IsLoaded(0)) return false; xa4_skyboxWorldLoaded = x94_skyboxWorld; } for (CSoundGroupData& group : x74_soundGroupData) group.x1c_groupData.Lock(); x4_phase = Phase::LoadingSoundGroups; [[fallthrough]]; } case Phase::LoadingSoundGroups: { bool allLoaded = true; for (CSoundGroupData& group : x74_soundGroupData) { bool loaded = group.x1c_groupData.IsLoaded(); allLoaded &= loaded; if (loaded) { CAudioGroupSet* groupData = group.x1c_groupData.GetObj(); if (groupData) LoadSoundGroup(group.x0_groupId, group.x4_agscId, group); } } if (!allLoaded) return false; LoadSoundGroups(); x4_phase = Phase::Done; [[fallthrough]]; } case Phase::Done: return true; default: break; } return false; } bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr) { if (!area->IsPostConstructed()) { MoveToChain(area, EChain::Loading); return true; } else { if (area->x138_curChain != EChain::Alive) { if (area->x138_curChain != EChain::AliveJudgement) { x70_24_currentAreaNeedsAllocation = true; } MoveToChain(area, EChain::Alive); } return false; } } void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther) { if (aid < 0 || aid >= x18_areas.size()) return; x70_24_currentAreaNeedsAllocation = false; x68_curAreaId = aid; CGameArea* toDeallocateAreas = x4c_chainHeads[0]; while (toDeallocateAreas) { if (toDeallocateAreas->Invalidate(&mgr)) { MoveToChain(toDeallocateAreas, EChain::Deallocated); break; } toDeallocateAreas = toDeallocateAreas->x130_next; } CGameArea* aliveAreas = x4c_chainHeads[3]; while (aliveAreas) { CGameArea* aliveArea = aliveAreas; aliveAreas = aliveAreas->x130_next; MoveToChain(aliveArea, EChain::AliveJudgement); } CGameArea* loadingAreas = x4c_chainHeads[2]; while (loadingAreas) { CGameArea* loadingArea = loadingAreas; loadingAreas = loadingAreas->x130_next; MoveToChain(loadingArea, EChain::ToDeallocate); } CGameArea* area = x18_areas[aid].get(); if (area->x138_curChain != EChain::AliveJudgement) x70_24_currentAreaNeedsAllocation = true; area->Validate(mgr); MoveToChain(area, EChain::Alive); area->SetOcclusionState(CGameArea::EOcclusionState::Visible); CGameArea* otherLoadArea = nullptr; if (!skipLoadOther) { bool otherLoading = false; for (CGameArea::Dock& dock : area->xcc_docks) { u32 dockRefCount = dock.GetDockRefs().size(); for (u32 i = 0; i < dockRefCount; ++i) { if (!dock.ShouldLoadOtherArea(i)) continue; TAreaId connArea = dock.GetConnectedAreaId(i); CGameArea* cArea = x18_areas[connArea].get(); if (!cArea->xf0_25_active) continue; if (!otherLoading) { otherLoading = ScheduleAreaToLoad(cArea, mgr); if (!otherLoading) continue; otherLoadArea = cArea; } else ScheduleAreaToLoad(cArea, mgr); } } } CGameArea* judgementAreas = x4c_chainHeads[4]; while (judgementAreas) { CGameArea* judgementArea = judgementAreas; judgementAreas = judgementArea->x130_next; MoveToChain(judgementArea, EChain::ToDeallocate); } size_t toStreamCount = 0; toDeallocateAreas = x4c_chainHeads[0]; while (toDeallocateAreas) { toDeallocateAreas->RemoveStaticGeometry(); toDeallocateAreas = toDeallocateAreas->x130_next; ++toStreamCount; } if (!toStreamCount && otherLoadArea && !x70_25_loadPaused) otherLoadArea->StartStreamIn(mgr); x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3); } void CWorld::SetLoadPauseState(bool paused) { for (auto it = GetChainHead(EChain::Loading); it != AliveAreasEnd(); ++it) it->SetLoadPauseState(paused); x70_25_loadPaused = paused; } void CWorld::CycleLoadPauseState() { if (!x70_25_loadPaused) { SetLoadPauseState(true); SetLoadPauseState(false); } } bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); } std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; } int CWorld::IGetAreaCount() const { return x18_areas.size(); } bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); } void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world) { if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState()) return; if (occlusionState == CGameArea::EOcclusionState::Visible) area->SetOcclusionState(CGameArea::EOcclusionState::Visible); for (CGameArea& areaItr : *world) { if (&areaItr == area) continue; if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible) areaItr.OtherAreaOcclusionChanged(); } for (CGameArea& areaItr : *world) { if (&areaItr == area) continue; if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded) areaItr.OtherAreaOcclusionChanged(); } if (occlusionState == CGameArea::EOcclusionState::Occluded) area->SetOcclusionState(CGameArea::EOcclusionState::Occluded); } void CWorld::Update(float dt) { xc4_neededFx = EEnvFxType::None; CAssetId overrideSkyId; bool needsSky = false; bool skyVisible = false; u32 areaCount = 0; for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next, ++areaCount) { head->AliveUpdate(dt); if (head->DoesAreaNeedSkyNow()) { const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes; if (attrs && attrs->GetSkyModel().IsValid()) overrideSkyId = attrs->GetSkyModel(); needsSky = true; CGameArea::EOcclusionState occlusionState = (head->IsPostConstructed() ? head->GetPostConstructed()->x10dc_occlusionState : CGameArea::EOcclusionState::Occluded); if (occlusionState == CGameArea::EOcclusionState::Visible) skyVisible = true; } EEnvFxType envFxType = head->DoesAreaNeedEnvFx(); if (envFxType != EEnvFxType::None) xc4_neededFx = envFxType; } if (areaCount == 0) return; if (overrideSkyId.IsValid() && needsSky) { x70_26_skyboxActive = true; x70_27_skyboxVisible = skyVisible; xb4_skyboxOverride = g_SimplePool->GetObj({SBIG('CMDL'), overrideSkyId}); xa4_skyboxWorldLoaded.reset(); if (x94_skyboxWorld) x94_skyboxWorld->Unlock(); } else { xb4_skyboxOverride.reset(); if (!x94_skyboxWorld) { x70_26_skyboxActive = false; x70_27_skyboxVisible = false; } else if (!needsSky) { xa4_skyboxWorldLoaded.reset(); x94_skyboxWorld->Unlock(); x70_26_skyboxActive = false; x70_27_skyboxVisible = false; } else { if (!xa4_skyboxWorldLoaded) { x94_skyboxWorld->Lock(); if (x94_skyboxWorld->IsLoaded()) { x94_skyboxWorld.value()->Touch(0); if (x94_skyboxWorld.value()->IsLoaded(0)) xa4_skyboxWorldLoaded = x94_skyboxWorld; } } x70_26_skyboxActive = true; x70_27_skyboxVisible = skyVisible; } } } void CWorld::PreRender() { for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next) { head->PreRender(); } } void CWorld::TouchSky() { if (xa4_skyboxWorldLoaded && xa4_skyboxWorldLoaded->IsLoaded()) xa4_skyboxWorldLoaded.value()->Touch(0); if (xb4_skyboxOverride && xb4_skyboxOverride->IsLoaded()) xb4_skyboxOverride.value()->Touch(0); } void CWorld::DrawSky(const zeus::CTransform& xf) const { const CModel* model; if (xa4_skyboxWorldLoaded) model = xa4_skyboxWorldLoaded->GetObj(); else if (xb4_skyboxOverride) model = xb4_skyboxOverride->GetObj(); else return; if (!x70_27_skyboxVisible) return; SCOPED_GRAPHICS_DEBUG_GROUP("CWorld::DrawSky", zeus::skCyan); CGraphics::DisableAllLights(); CGraphics::SetModelMatrix(xf); g_Renderer->SetAmbientColor(zeus::skWhite); CGraphics::SetDepthRange(DEPTH_SKY, DEPTH_FAR); CModelFlags flags(0, 0, 1, zeus::skWhite); flags.m_noZWrite = true; model->Draw(flags); CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR); } void CWorld::StopGlobalSound(u16 id) { auto search = std::find_if(xc8_globalSfxHandles.begin(), xc8_globalSfxHandles.end(), [id](CSfxHandle& hnd) { return hnd->GetSfxId() == id; }); if (search != xc8_globalSfxHandles.end()) { CSfxManager::RemoveEmitter(*search); xc8_globalSfxHandles.erase(search); } } bool CWorld::HasGlobalSound(u16 id) const { auto search = std::find_if(xc8_globalSfxHandles.begin(), xc8_globalSfxHandles.end(), [id](const CSfxHandle& hnd) { return hnd->GetSfxId() == id; }); return search != xc8_globalSfxHandles.end(); } void CWorld::AddGlobalSound(const CSfxHandle& hnd) { if (xc8_globalSfxHandles.size() >= xc8_globalSfxHandles.capacity()) return; xc8_globalSfxHandles.push_back(hnd); } bool CWorld::AreSkyNeedsMet() const { if (!x70_26_skyboxActive) return true; if (xb4_skyboxOverride && xb4_skyboxOverride.value()->IsLoaded(0)) return true; if (xa4_skyboxWorldLoaded && xa4_skyboxWorldLoaded.value()->IsLoaded(0)) return true; return x94_skyboxWorld && x94_skyboxWorld.value()->IsLoaded(0); } TAreaId CWorld::GetAreaIdForSaveId(s32 saveId) const { if (saveId == -1) return kInvalidAreaId; if (x18_areas.size() <= 0) return kInvalidAreaId; TAreaId cur = 0; for (const auto& area : x18_areas) { if (area->x88_areaId == saveId) return cur; ++cur; } return kInvalidAreaId; } } // namespace urde