#include "SpecBase.hpp" #include "Blender/BlenderSupport.hpp" #include "BlenderConnection.hpp" namespace Retro { static LogVisor::LogModule Log("Retro::SpecBase"); bool SpecBase::canExtract(const ExtractPassInfo& info, std::vector& reps) { m_disc = NOD::OpenDiscFromImage(info.srcpath.c_str(), m_isWii); if (!m_disc) return false; const char* gameID = m_disc->getHeader().gameID; m_standalone = true; if (m_isWii && !memcmp(gameID, "R3M", 3)) m_standalone = false; if (m_standalone && !checkStandaloneID(gameID)) return false; char region = m_disc->getHeader().gameID[3]; static const HECL::SystemString regNONE = _S(""); static const HECL::SystemString regE = _S("NTSC"); static const HECL::SystemString regJ = _S("NTSC-J"); static const HECL::SystemString regP = _S("PAL"); const HECL::SystemString* regstr = ®NONE; switch (region) { case 'E': regstr = ®E; break; case 'J': regstr = ®J; break; case 'P': regstr = ®P; break; } if (m_standalone) return checkFromStandaloneDisc(*m_disc, *regstr, info.extractArgs, reps); else return checkFromTrilogyDisc(*m_disc, *regstr, info.extractArgs, reps); } void SpecBase::doExtract(const ExtractPassInfo& info, FProgress progress) { if (!Blender::BuildMasterShader(m_masterShader)) Log.report(LogVisor::FatalError, "Unable to build master shader blend"); if (m_isWii) { /* Extract update partition for repacking later */ const HECL::SystemString& target = m_project.getProjectWorkingPath().getAbsolutePath(); NOD::Partition* update = m_disc->getUpdatePartition(); NOD::ExtractionContext ctx = {true, info.force, nullptr}; if (update) { atUint64 idx = 0; progress(_S("Update Partition"), _S(""), 0, 0.0); const atUint64 nodeCount = update->getFSTRoot().rawEnd() - update->getFSTRoot().rawBegin(); ctx.progressCB = [&](const std::string& name) { HECL::SystemStringView nameView(name); progress(_S("Update Partition"), nameView.sys_str().c_str(), 0, idx / (float)nodeCount); idx++; }; update->getFSTRoot().extractToDirectory(target, ctx); progress(_S("Update Partition"), _S(""), 0, 1.0); } if (!m_standalone) { progress(_S("Trilogy Files"), _S(""), 1, 0.0); NOD::Partition* data = m_disc->getDataPartition(); const NOD::Node& root = data->getFSTRoot(); for (const NOD::Node& child : root) if (child.getKind() == NOD::Node::NODE_FILE) child.extractToDirectory(target, ctx); progress(_S("Trilogy Files"), _S(""), 1, 1.0); } } extractFromDisc(*m_disc, info.force, progress); } bool SpecBase::canCook(const HECL::ProjectPath& path) { if (!checkPathPrefix(path)) return false; if (HECL::IsPathBlend(path)) { HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); if (!conn.openBlend(path)) return false; if (conn.getBlendType() != HECL::BlenderConnection::TypeNone) return true; } else if (HECL::IsPathPNG(path)) { return true; } else if (HECL::IsPathYAML(path)) { FILE* fp = HECL::Fopen(path.getAbsolutePath().c_str(), _S("r")); bool retval = validateYAMLDNAType(fp); fclose(fp); return retval; } return false; } void SpecBase::doCook(const HECL::ProjectPath& path, const HECL::ProjectPath& cookedPath) { if (HECL::IsPathBlend(path)) { HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); if (!conn.openBlend(path)) return; switch (conn.getBlendType()) { case HECL::BlenderConnection::TypeMesh: { HECL::BlenderConnection::DataStream ds = conn.beginData(); cookMesh(cookedPath, path, ds); break; } case HECL::BlenderConnection::TypeActor: { HECL::BlenderConnection::DataStream ds = conn.beginData(); cookActor(cookedPath, path, ds); break; } case HECL::BlenderConnection::TypeArea: { HECL::BlenderConnection::DataStream ds = conn.beginData(); cookArea(cookedPath, path, ds); break; } default: break; } } else if (HECL::IsPathYAML(path)) { FILE* fp = HECL::Fopen(path.getAbsolutePath().c_str(), _S("r")); cookYAML(cookedPath, path, fp); } } bool SpecBase::canPackage(const PackagePassInfo& info) { return false; } void SpecBase::gatherDependencies(const PackagePassInfo& info, std::unordered_set& implicitsOut) { } void SpecBase::doPackage(const PackagePassInfo& info) { } }