#include "Runtime/MP1/World/CActorContraption.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Character/CInt32POINode.hpp" #include "Runtime/Weapon/CFlameInfo.hpp" #include "Runtime/Weapon/CFlameThrower.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace metaforce { MP1::CActorContraption::CActorContraption(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass, float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParams, CAssetId part, const CDamageInfo& dInfo, bool active) : CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, matList, hInfo, dVuln, aParams, false, active, 0, 1.f, false, false, false, false) , x300_flameThrowerGen(g_SimplePool->GetObj("FlameThrower")) , x308_flameFxId(part) , x30c_dInfo(dInfo) {} void MP1::CActorContraption::Accept(IVisitor& visitor) { visitor.Visit(this); } void MP1::CActorContraption::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { bool curActive = GetActive(); switch (msg) { case EScriptObjectMessage::Registered: AddMaterial(EMaterialTypes::ScanPassthrough, mgr); break; case EScriptObjectMessage::Deleted: for (const std::pair& p : x2e8_children) mgr.FreeScriptObject(p.first); x2e8_children.clear(); break; case EScriptObjectMessage::SetToZero: ResetFlameThrowers(mgr); break; default: break; } CScriptActor::AcceptScriptMsg(msg, uid, mgr); if (curActive != GetActive() && !GetActive()) { ResetFlameThrowers(mgr); CActor::RemoveEmitter(); } } void MP1::CActorContraption::Think(float dt, CStateManager& mgr) { CScriptActor::Think(dt, mgr); for (const auto& [uid, name] : x2e8_children) { auto* act = static_cast(mgr.ObjectById(uid)); if (act && act->GetActive()) { act->SetTransform(x34_transform * GetScaledLocatorTransform(name), dt); } } } void MP1::CActorContraption::ResetFlameThrowers(CStateManager& mgr) { for (const std::pair& uid : x2e8_children) { CFlameThrower* act = static_cast(mgr.ObjectById(uid.first)); if (act && act->GetParticlesActive()) act->Reset(mgr, false); } } void MP1::CActorContraption::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType evType, float dt) { if (evType == EUserEventType::DamageOff) { ResetFlameThrowers(mgr); } else if (evType == EUserEventType::DamageOn) { CFlameThrower* fl = CreateFlameThrower(node.GetLocatorName(), mgr); if (fl && !fl->GetParticlesActive()) fl->Fire(GetTransform(), mgr, false); } else CActor::DoUserAnimEvent(mgr, node, evType, dt); } CFlameThrower* MP1::CActorContraption::CreateFlameThrower(std::string_view name, CStateManager& mgr) { const auto it = std::find_if(x2e8_children.cbegin(), x2e8_children.cend(), [&name](const auto& p) { return p.second == name; }); if (it != x2e8_children.cend()) { return static_cast(mgr.ObjectById(it->first)); } const TUniqueId id = mgr.AllocateUniqueId(); const CFlameInfo flameInfo(6, 6, x308_flameFxId, 20, 0.5f, 1.f, 1.f); auto* ret = new CFlameThrower(x300_flameThrowerGen, name, EWeaponType::Missile, flameInfo, zeus::CTransform(), EMaterialTypes::CollisionActor, x30c_dInfo, id, GetAreaId(), GetUniqueId(), EProjectileAttrib::None, -1, -1, -1); x2e8_children.emplace_back(id, name); mgr.AddObject(ret); return ret; } } // namespace metaforce