#pragma once #include #include "DNACommon/SAVWCommon.hpp" #include "Runtime/CFactoryMgr.hpp" #include "Runtime/RetroTypes.hpp" namespace metaforce { class CWorldSaveGameInfo { public: using EScanCategory = DataSpec::SAVWCommon::EScanCategory; struct SScanState { CAssetId x0_id; EScanCategory x4_category; }; struct SLayerState { TAreaId x0_area; u32 x4_layer; }; private: u32 x0_areaCount; std::vector x4_cinematics; std::vector x14_relays; std::vector x24_layers; std::vector x34_doors; std::vector x44_scans; public: explicit CWorldSaveGameInfo(CInputStream& in); u32 GetAreaCount() const; u32 GetCinematicCount() const; s32 GetCinematicIndex(const TEditorId& id) const; const std::vector& GetCinematics() const { return x4_cinematics; } const std::vector& GetDoors() const { return x34_doors; } const std::vector& GetScans() const { return x44_scans; } u32 GetRelayCount() const; s32 GetRelayIndex(const TEditorId& id) const; TEditorId GetRelayEditorId(u32 idx) const; u32 GetDoorCount() const; s32 GetDoorIndex(const TEditorId& id) const; }; CFactoryFnReturn FWorldSaveGameInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param, CObjectReference* selfRef); } // namespace metaforce