#pragma once #include #include "Runtime/World/CActor.hpp" namespace urde { class CElementGen; class CGenDescription; class CScriptEMPulse : public CActor { float xe8_duration; float xec_finalRadius; float xf0_currentRadius; float xf4_initialRadius; float xf8_interferenceDur; float xfc_; float x100_interferenceMag; float x104_; TCachedToken x108_particleDesc; std::unique_ptr x114_particleGen; zeus::CAABox CalculateBoundingBox() const; public: CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float, float, float, float, float, CAssetId); void Accept(IVisitor&) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void CalculateRenderBounds() override; std::optional GetTouchBounds() const override; void Touch(CActor&, CStateManager&) override; }; } // namespace urde