#include "Runtime/World/CScriptRelay.hpp" #include "Runtime/CStateManager.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CScriptRelay::CScriptRelay(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active) : CEntity(uid, info, active, name) {} void CScriptRelay::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); if (msg == EScriptObjectMessage::Deleted) { UpdateObjectRef(stateMgr); } else if (msg == EScriptObjectMessage::SetToZero) { if (!x30_24_active) return; x38_sendCount++; TUniqueId tmp = stateMgr.GetLastRelayId(); while (tmp != GetUniqueId() && tmp != kInvalidUniqueId) { const CScriptRelay* obj = static_cast(stateMgr.GetObjectById(tmp)); if (!obj) { tmp = kInvalidUniqueId; break; } tmp = obj->x34_nextRelay; } if (tmp == kInvalidUniqueId) { x34_nextRelay = stateMgr.GetLastRelayId(); stateMgr.SetLastRelayId(GetUniqueId()); } } } void CScriptRelay::Think(float, CStateManager& stateMgr) { if (x38_sendCount == 0) return; while (x38_sendCount != 0) { x38_sendCount--; SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None); } UpdateObjectRef(stateMgr); } void CScriptRelay::UpdateObjectRef(CStateManager& stateMgr) { TUniqueId* tmp = stateMgr.GetLastRelayIdPtr(); while (tmp != nullptr && *tmp != kInvalidUniqueId) { if (*tmp == GetUniqueId()) { *tmp = x34_nextRelay; return; } CScriptRelay* obj = static_cast(stateMgr.ObjectById(*tmp)); if (obj == nullptr) return; tmp = &obj->x34_nextRelay; } } } // namespace urde