#include "Runtime/Graphics/CVertexMorphEffect.hpp" #include "Runtime/Character/CSkinRules.hpp" namespace metaforce { CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2, float diagExtent, float f2, CRandom16& random) : x0_(v1), x20_diagExtent(diagExtent), x24_random(random) {} void CVertexMorphEffect::MorphVertices(SSkinningWorkspace& workspace, TConstVectorRef magnitudes, const TLockedToken& skinRules, const CPoseAsTransforms& pose) const { } } // namespace metaforce