#include #include "Specter/Toolbar.hpp" #include "Specter/ViewResources.hpp" #include "Specter/RootView.hpp" #define TOOLBAR_PADDING 10 namespace Specter { static LogVisor::LogModule Log("Specter::Space"); void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const IThemeData& theme) { static const Zeus::RGBA32 tex[] = { {{255,255,255,64}}, {{255,255,255,64}}, {{0,0,0,64}}, {{0,0,0,64}} }; m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16); } Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units) : View(res, parentView), m_tbPos(tbPos), m_units(units), m_nomGauge(res.pixelFactor() * SPECTER_TOOLBAR_GAUGE * units), m_padding(res.pixelFactor() * TOOLBAR_PADDING) { m_children.reserve(units); for (unsigned u=0 ; unewDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1); m_vertsBinding.initTex(res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex); commitResources(res); setBackground(res.themeData().toolbarBackground()); } void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { for (std::vector>& u : m_children) for (ViewChild& c : u) c.mouseDown(coord, button, mod); } void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { for (std::vector>& u : m_children) for (ViewChild& c : u) c.mouseUp(coord, button, mod); } void Toolbar::mouseMove(const boo::SWindowCoord& coord) { for (std::vector>& u : m_children) for (ViewChild& c : u) c.mouseMove(coord); } void Toolbar::mouseEnter(const boo::SWindowCoord& coord) { for (std::vector>& u : m_children) for (ViewChild& c : u) c.mouseEnter(coord); } void Toolbar::mouseLeave(const boo::SWindowCoord& coord) { for (std::vector>& u : m_children) for (ViewChild& c : u) c.mouseLeave(coord); } void Toolbar::setHorizontalVerts(int width) { m_tbVerts[0].m_pos.assign(0, 1 + m_nomGauge, 0); m_tbVerts[0].m_uv.assign(0, 0); m_tbVerts[1].m_pos.assign(0, -1 + m_nomGauge, 0); m_tbVerts[1].m_uv.assign(0.5, 0); m_tbVerts[2].m_pos.assign(width, 1 + m_nomGauge, 0); m_tbVerts[2].m_uv.assign(0, 0); m_tbVerts[3].m_pos.assign(width, -1 + m_nomGauge, 0); m_tbVerts[3].m_uv.assign(0.5, 0); m_tbVerts[4].m_pos.assign(width, -1 + m_nomGauge, 0); m_tbVerts[4].m_uv.assign(0.5, 0); m_tbVerts[5].m_pos.assign(0, 1, 0); m_tbVerts[5].m_uv.assign(0.5, 0); m_tbVerts[6].m_pos.assign(0, 1, 0); m_tbVerts[6].m_uv.assign(0.5, 0); m_tbVerts[7].m_pos.assign(0, -1, 0); m_tbVerts[7].m_uv.assign(1, 0); m_tbVerts[8].m_pos.assign(width, 1, 0); m_tbVerts[8].m_uv.assign(0.5, 0); m_tbVerts[9].m_pos.assign(width, -1, 0); m_tbVerts[9].m_uv.assign(1, 0); } void Toolbar::setVerticalVerts(int height) { m_tbVerts[0].m_pos.assign(-1, height, 0); m_tbVerts[0].m_uv.assign(0, 0); m_tbVerts[1].m_pos.assign(-1, 0, 0); m_tbVerts[1].m_uv.assign(0, 0); m_tbVerts[2].m_pos.assign(1, height, 0); m_tbVerts[2].m_uv.assign(0.5, 0); m_tbVerts[3].m_pos.assign(1, 0, 0); m_tbVerts[3].m_uv.assign(0.5, 0); m_tbVerts[4].m_pos.assign(1, 0, 0); m_tbVerts[4].m_uv.assign(0.5, 0); m_tbVerts[5].m_pos.assign(-1 + m_nomGauge, height, 0); m_tbVerts[5].m_uv.assign(0.5, 0); m_tbVerts[6].m_pos.assign(-1 + m_nomGauge, height, 0); m_tbVerts[6].m_uv.assign(0.5, 0); m_tbVerts[7].m_pos.assign(-1 + m_nomGauge, 0, 0); m_tbVerts[7].m_uv.assign(0.5, 0); m_tbVerts[8].m_pos.assign(1 + m_nomGauge, height, 0); m_tbVerts[8].m_uv.assign(1, 0); m_tbVerts[9].m_pos.assign(1 + m_nomGauge, 0, 0); m_tbVerts[9].m_uv.assign(1, 0); } void Toolbar::push_back(View* v, unsigned unit) { if (unit >= m_units) Log.report(LogVisor::FatalError, "unit %u out of range %u", unit, m_units); std::vector>& u = m_children[unit]; u.emplace_back(); u.back().m_view = v; } void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { View::resized(root, sub); setHorizontalVerts(sub.size[0]); m_vertsBinding.load(m_tbVerts, sizeof(m_tbVerts)); m_tbBlock.setViewRect(root, sub); m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock)); float gaugeUnit = rootView().viewRes().pixelFactor() * SPECTER_TOOLBAR_GAUGE; float yOff = 0.0; boo::SWindowRect childRect = sub; for (std::vector>& u : m_children) { boo::SWindowRect containRect = sub; containRect.location[0] += m_padding; containRect.size[0] -= m_padding * 2; containRect.size[1] = gaugeUnit; for (ViewChild& c : u) { c.m_view->containerResized(root, containRect); childRect.size[0] = c.m_view->nominalWidth(); childRect.size[1] = c.m_view->nominalHeight(); childRect.location[0] += m_padding; childRect.location[1] = sub.location[1] + (gaugeUnit - childRect.size[1]) / 2 - 1 + yOff; c.m_view->resized(root, childRect); childRect.location[0] += childRect.size[0]; containRect.location[0] += m_padding + childRect.size[0]; containRect.size[0] -= m_padding + childRect.size[0]; containRect.size[1] = gaugeUnit; } yOff += gaugeUnit; } } void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ) { View::draw(gfxQ); gfxQ->setShaderDataBinding(m_vertsBinding); gfxQ->draw(0, 10); for (std::vector>& u : m_children) for (ViewChild& c : u) c.m_view->draw(gfxQ); } }