include_directories(${BOO_INCLUDE_DIR}) add_subdirectory(Audio) add_subdirectory(Character) add_subdirectory(Graphics) add_subdirectory(GuiSys) add_subdirectory(Input) add_subdirectory(Particle) add_library(RuntimeCommon COsContext.hpp COsContextBoo.cpp CMainFlow.hpp CMainFlow.cpp CMemory.hpp CMemory.cpp CMemoryCardSys.hpp CMemoryCardSysPC.cpp IAllocator.hpp IAllocator.cpp CGameAllocator.hpp CGameAllocator.cpp CBasics.hpp CBasicsPC.cpp CIOWin.hpp CIOWin.cpp CIOWinManager.hpp CIOWinManager.cpp CStateManager.hpp CStateManager.cpp CGameState.hpp CGameState.cpp CScriptMailbox.hpp CScriptMailbox.cpp CMapWorldInfo.hpp CMapWorldInfo.cpp CPlayerState.hpp CPlayerState.cpp CWorldTransManager.hpp CWorldTransManager.cpp CRandom16.hpp CRandom16.cpp CResFactory.hpp CResFactory.cpp CFactoryStore.hpp CFactoryStore.cpp CSimplePool.hpp CSimplePool.cpp CAi.hpp CAi.cpp CGameOptions.hpp CGameOptions.cpp CStaticInterference.hpp CStaticInterference.cpp CCRC32.hpp CCRC32.cpp IFactory.hpp GameGlobalObjects.hpp RetroTemplates.hpp GCNTypes.hpp) add_subdirectory(MP1) add_subdirectory(MP2) add_subdirectory(MP3)