#ifndef __URDE_CSCRIPTSPECIALFUNCTION_HPP__ #define __URDE_CSCRIPTSPECIALFUNCTION_HPP__ #include "CActor.hpp" #include "CDamageInfo.hpp" #include "zeus/CTransform.hpp" #include "zeus/CColor.hpp" namespace urde { class CScriptSpecialFunction : public CActor { public: enum class ESpecialFunction { What, PlayerFollowLocator, SpinnerController, ObjectFollowLocator, Four, InventoryActivator, MapStation, SaveStation, IntroBossRingController, ViewFrustumTester, ShotSpinnerController, EscapeSequence, BossEnergyBar, EndGame, HUDFadeIn, CinematicSkip, ScriptLayerController, RainSimulator, AreaDamage, ObjectFollowObject, RedundantHintSystem, DropBomb, TwentyTwo, MissileStation, Billboard, PlayerInAreaRelay, HUDTarget, FogFader, EnterLogbook, PowerBombStation, Ending, FusionRelay, WeaponSwitch, FogVolume = 47, RadialDamage = 48, EnvFxDensityController = 49, RumbleEffect = 50 }; enum class ESpinnerControllerMode { }; struct SRingController { SRingController(TUniqueId, float, bool); }; private: ESpecialFunction xe8_function; std::string xec_locatorName; float xfc_radius; float x100_; float x104_; float x108_; zeus::CVector3f x10c_; zeus::CColor x118_; CDamageInfo x11c_damageInfo; float x138_ = 0.f; zeus::CTransform x13c_ = zeus::CTransform::Identity(); float x16c_ = 0.f; s16 x170_; s16 x172_; s16 x174_; u32 x178_ = 0; u32 x17c_; float x180_ = 0.f; std::vector x184_; float x194_ = 0.f; u32 x19c_ = 0; u32 x1a0_ = 0; u32 x1a4_ = 0; u32 x1a8_ = 2; zeus::CVector3f x1ac_ = zeus::CVector3f::skZero; bool x1b8_ = true; ResId x1bc_; ResId x1c0_; ResId x1c4_; rstl::optional_object x1c8_; union { struct { bool x1e4_24_ : 1; bool x1e4_25_ : 1; bool x1e4_26_ : 1; bool x1e4_27_ : 1; bool x1e4_31_ : 1; bool x1e5_24_ : 1; bool x1e5_25_ : 1; bool x1e5_26_ : 1; }; u32 x1e4_dummy = 0; }; bool x1f0_ = false; public: CScriptSpecialFunction(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction, const std::string&, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&, bool, const CDamageInfo&, ResId, ResId, ResId, s16, s16, s16); void Accept(IVisitor& visitor); void Think(float, CStateManager &); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &); void PreRender(const zeus::CFrustum &, const CStateManager &); void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const; void Render(const CStateManager &) const; void SkipCinematic(CStateManager&); void RingMoveCloser(CStateManager&, float); void RingMoveAway(CStateManager&, float); void ThinkRingPuller(float, CStateManager&); void RingScramble(CStateManager&); void ThinkIntroBossRingController(float, CStateManager&); void ThinkPlayerFollowLocator(float, CStateManager&); void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode); void ThinkObjectFollowLocator(float, CStateManager&); void ThinkChaffTarget(float, CStateManager&); }; } #endif // CSCRIPTSPECIALFUNCTION_HPP