#pragma once #include <memory> #include <utility> #include <vector> #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include <zeus/CTransform.hpp> #include <zeus/CVector3f.hpp> namespace urde { class CEntity; class IGameArea { public: class Dock { public: struct SDockReference { u32 x0_area = 0; s16 x4_dock = 0; bool x6_loadOther = false; SDockReference() = default; }; private: s32 x0_referenceCount = 0; std::vector<SDockReference> x4_dockReferences; rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices; bool x48_isReferenced = false; public: const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const { return x14_planeVertices; } s32 GetReferenceCount() const { return x0_referenceCount; } const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; } Dock(CInputStream& in, const zeus::CTransform& xf); TAreaId GetConnectedAreaId(s32 other) const; s16 GetOtherDockNumber(s32 other) const; bool GetShouldLoadOther(s32 other) const; void SetShouldLoadOther(s32 other, bool should); bool ShouldLoadOtherArea(s32 other) const; zeus::CVector3f GetPoint(s32 idx) const; bool IsReferenced() const { return x48_isReferenced; } void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; } }; virtual std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const = 0; virtual TAreaId IGetAreaId() const = 0; virtual CAssetId IGetAreaAssetId() const = 0; virtual bool IIsActive() const = 0; virtual TAreaId IGetAttachedAreaId(int) const = 0; virtual u32 IGetNumAttachedAreas() const = 0; virtual CAssetId IGetStringTableAssetId() const = 0; virtual const zeus::CTransform& IGetTM() const = 0; }; enum class EChain { Invalid = -1, ToDeallocate, Deallocated, Loading, Alive, AliveJudgement }; } // namespace urde