#pragma once

#include <memory>
#include <utility>
#include <vector>

#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"

#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>

namespace urde {
class CEntity;

class IGameArea {
public:
  class Dock {
  public:
    struct SDockReference {
      u32 x0_area = 0;
      s16 x4_dock = 0;
      bool x6_loadOther = false;
      SDockReference() = default;
    };

  private:
    s32 x0_referenceCount = 0;
    std::vector<SDockReference> x4_dockReferences;
    rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
    bool x48_isReferenced = false;

  public:
    const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const { return x14_planeVertices; }
    s32 GetReferenceCount() const { return x0_referenceCount; }
    const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
    Dock(CInputStream& in, const zeus::CTransform& xf);
    TAreaId GetConnectedAreaId(s32 other) const;
    s16 GetOtherDockNumber(s32 other) const;
    bool GetShouldLoadOther(s32 other) const;
    void SetShouldLoadOther(s32 other, bool should);
    bool ShouldLoadOtherArea(s32 other) const;
    zeus::CVector3f GetPoint(s32 idx) const;
    bool IsReferenced() const { return x48_isReferenced; }
    void SetReferenceCount(s32 v) {
      x0_referenceCount = v;
      x48_isReferenced = true;
    }
  };

  virtual std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const = 0;
  virtual TAreaId IGetAreaId() const = 0;
  virtual CAssetId IGetAreaAssetId() const = 0;
  virtual bool IIsActive() const = 0;
  virtual TAreaId IGetAttachedAreaId(int) const = 0;
  virtual u32 IGetNumAttachedAreas() const = 0;
  virtual CAssetId IGetStringTableAssetId() const = 0;
  virtual const zeus::CTransform& IGetTM() const = 0;
};

enum class EChain { Invalid = -1, ToDeallocate, Deallocated, Loading, Alive, AliveJudgement };

} // namespace urde