#include "CCinematicCamera.hpp" #include "TCastTo.hpp" namespace urde { CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float, float a, float b, float c, float d, u32 w1) : CGameCamera(uid, active, name, info, xf, a, b, c, d, kInvalidUniqueId, w1 & 0x20, 0), x21c_w1(w1) { } void CCinematicCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CCinematicCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {} void CCinematicCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {} void CCinematicCamera::WasDeactivated(CStateManager& mgr) { } }