#ifndef _DNAMP1_PICKUP_HPP_ #define _DNAMP1_PICKUP_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Pickup : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; Value hitboxVolume; Value scanPosition; Value pickupType; Value capacity; Value amount; Value dropRate; Value lifetime; Value spawnDelay; UniqueID32 model; AnimationParameters animationParameters; ActorParameters actorParameters; Value active; Value unknown1; UniqueID32 particle; }; } } #endif