#ifndef _DNAMP1_SCRIPTBEAM_HPP_ #define _DNAMP1_SCRIPTBEAM_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct ScriptBeam : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value unknown1; UniqueID32 wpsc; struct ScriptBeamParameters : BigYAML { DECL_YAML Value propertyCount; Value unknown1; UniqueID32 particel1; UniqueID32 particel2; UniqueID32 texture1; UniqueID32 texture2; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; Value unknown9; Value unknown10; Value unknown11; // CColor Value unknown12; // CColor } beamParametrs; DamageInfo damageInfo; }; } } #endif