#ifndef __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__ #define __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__ #include "IOStreams.hpp" namespace Retro { class CSimplePool; class CSpawnSystemKeyframeData { public: CSpawnSystemKeyframeData(CInputStream& in); void LoadAllSpawnedSystemTokens(CSimplePool* pool); }; } #endif // __RETRO_CSPAWNSYSTEMKEYFRAMEDATA_HPP__