#include "CGuiCamera.hpp" #include "CGuiFrame.hpp" #include "Graphics/CGraphics.hpp" #include "CGuiWidgetDrawParms.hpp" namespace urde { CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar) : CGuiWidget(parms), xb8_proj(EProjection::Orthographic), xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear), xd0_zfar(zfar) {} CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar) : CGuiWidget(parms), xb8_proj(EProjection::Perspective), xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {} zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) const { zeus::CVector3f local = RotateTranslateW2O(vec); if (local.isZero()) return {-1.f, -1.f, 1.f}; zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xbc_fov, xc0_aspect, xc4_znear, xc8_zfar, false); return mat.multiplyOneOverW(local); } void CGuiCamera::Draw(const CGuiWidgetDrawParms& parms) const { if (xb8_proj == EProjection::Perspective) CGraphics::SetPerspective(xbc_fov, xc0_aspect, xc4_znear, xc8_zfar); else CGraphics::SetOrtho(xbc_left, xc0_right, xc4_top, xc8_bottom, xcc_znear, xd0_zfar); CGraphics::SetViewPointMatrix(GetGuiFrame()->GetAspectTransform() * zeus::CTransform::Translate(parms.x4_cameraOffset) * x34_worldXF); CGuiWidget::Draw(parms); } std::shared_ptr CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in); EProjection proj = EProjection(in.readUint32Big()); std::shared_ptr ret = {}; switch (proj) { case EProjection::Perspective: { float fov = in.readFloatBig(); float aspect = in.readFloatBig(); float znear = in.readFloatBig(); float zfar = in.readFloatBig(); ret = std::make_shared(parms, fov, aspect, znear, zfar); break; } case EProjection::Orthographic: { float left = in.readFloatBig(); float right = in.readFloatBig(); float top = in.readFloatBig(); float bottom = in.readFloatBig(); float znear = in.readFloatBig(); float zfar = in.readFloatBig(); ret = std::make_shared(parms, left, right, top, bottom, znear, zfar); break; } break; } frame->SetFrameCamera(ret->shared_from_this()); ret->ParseBaseInfo(frame, in, parms); return ret; } }