#ifndef __URDE_CGUIWIDGET_HPP__ #define __URDE_CGUIWIDGET_HPP__ #include "IOStreams.hpp" #include "CGuiObject.hpp" namespace urde { class CGuiAnimBase; class CGuiFrame; class CGuiMessage; enum class EGuiAnimBehListID { }; class CGuiWidget : public CGuiObject { public: struct CGuiWidgetParms { }; static void LoadWidgetFnMap(); private: public: virtual void Message(const CGuiMessage& msg); virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms); virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms); virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms); virtual void GetTextureAssets() const; virtual void GetModelAssets() const; virtual void GetFontAssets() const; virtual void GetKFAMAssets() const; virtual void Initialize(); virtual void Touch() const; virtual void GetIsVisible() const; virtual void GetIsActive() const; virtual void TextSupport(); virtual void GetTextSupport() const; virtual void ModifyRGBA(CGuiWidget* widget); virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*); virtual void AddChildWidget(CGuiWidget* widget, bool, bool); virtual void RemoveChildWidget(CGuiWidget* widget, bool); virtual void GetWidgetTypeID() const; virtual void AddWorkerWidget(CGuiWidget* worker); virtual void GetFinishedLoadingWidgetSpecific() const; virtual void OnVisible(); virtual void OnInvisible(); virtual void OnActivate(bool); virtual void OnDeActivate(); virtual void DoRegisterEventHandler(); virtual void DoUnregisterEventHandler(); bool MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info); bool MAF_SendMessage(CGuiFunctionDef* def, CGuiControllerInfo* info); bool MAF_PauseAnim(CGuiFunctionDef* def, CGuiControllerInfo* info); bool MAF_ResumeAnim(CGuiFunctionDef* def, CGuiControllerInfo* info); bool MAF_SetState(CGuiFunctionDef* def, CGuiControllerInfo* info); bool MAF_SetStateOfWidget(CGuiFunctionDef* def, CGuiControllerInfo* info); }; } #endif // __URDE_CGUIWIDGET_HPP__