#ifndef __RETRO_CPLAYERSTATE_HPP__ #define __RETRO_CPLAYERSTATE_HPP__ #include "RetroTypes.hpp" #include "CStaticInterference.hpp" namespace Retro { class CPlayerState { CStaticInterference m_staticIntf; class CPowerUp { int m_a; int m_b; public: CPowerUp() : m_a(-1), m_b(-1) {} CPowerUp(int a, int b) : m_a(a), m_b(b) {} }; CPowerUp m_powerups[29]; }; } #endif // __RETRO_CPLAYERSTATE_HPP__