#ifndef _DNAMP1_BLOODFLOWER_HPP_ #define _DNAMP1_BLOODFLOWER_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct BloodFlower : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; UniqueID32 particle1; UniqueID32 wpsc1; UniqueID32 wpsc2; DamageInfo damageInfo1; DamageInfo damageInfo2; DamageInfo damageInfo3; UniqueID32 particle2; UniqueID32 particle3; UniqueID32 particle4; Value unknown1; UniqueID32 particle5; Value unknown2; }; } } #endif