#ifndef _DNAMP1_ICESHEEGOTH_HPP_ #define _DNAMP1_ICESHEEGOTH_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct IceSheegoth : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value unknown1; Value unknown2; Value unknown3; Value unknown4; DamageVulnerability damageVulnerabilty1; DamageVulnerability damageVulnerabilty2; DamageVulnerability damageVulnerabilty3; UniqueID32 wpsc1; DamageInfo damageInfo1; Value unknown5; Value unknown6; UniqueID32 wpsc2; UniqueID32 particle1; DamageInfo damageInfo2; UniqueID32 particle2; UniqueID32 particle3; UniqueID32 particle4; UniqueID32 particle5; UniqueID32 elsc; Value unknown7; Value unknown8; DamageInfo damageInfo3; Value soundID1; Value unknown9; Value unknown10; Value unknown11; UniqueID32 texture; Value soundID2; UniqueID32 particle6; Value unknown12; Value unknown13; }; } } #endif