#ifndef _DNAMP1_METROIDALPHA_HPP_ #define _DNAMP1_METROIDALPHA_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct MetroidAlpha : IScriptObject { DECL_YAML String<-1> name; Value unknown1; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; DamageVulnerability damageVulnerabilty1; DamageVulnerability damageVulnerabilty2; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; AnimationParameters animationParameters1; AnimationParameters animationParameters2; AnimationParameters animationParameters3; AnimationParameters animationParameters4; Value unknown8; }; } } #endif