#ifndef SPECBASE_HPP #define SPECBASE_HPP #include #include #include #include "BlenderConnection.hpp" namespace Retro { struct SpecBase : HECL::Database::IDataSpec { /* HECL Adaptors */ bool canExtract(const ExtractPassInfo& info, std::vector& reps); void doExtract(const ExtractPassInfo& info, FProgress progress); bool canCook(const HECL::ProjectPath& path); void doCook(const HECL::ProjectPath& path, const HECL::ProjectPath& cookedPath, bool fast, FCookProgress progress); bool canPackage(const PackagePassInfo& info); void gatherDependencies(const PackagePassInfo& info, std::unordered_set& implicitsOut); void doPackage(const PackagePassInfo& info); /* Extract handlers */ virtual bool checkStandaloneID(const char* id) const=0; virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc, const HECL::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc, const HECL::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool extractFromDisc(NOD::DiscBase& disc, bool force, FProgress progress)=0; /* Basic path check (game directory matching) */ virtual bool checkPathPrefix(const HECL::ProjectPath& path)=0; /* Pre-cook handlers */ virtual bool validateYAMLDNAType(FILE* fp) const=0; /* Cook handlers */ using BlendStream = HECL::BlenderConnection::DataStream; using Mesh = BlendStream::Mesh; virtual void cookMesh(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookActor(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookArea(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookYAML(const HECL::ProjectPath& out, const HECL::ProjectPath& in, FILE* fin, FCookProgress progress) const=0; const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;} SpecBase(HECL::Database::Project& project) : m_project(project), m_masterShader(project.getProjectWorkingPath(), ".hecl/RetroMasterShader.blend") {} protected: HECL::Database::Project& m_project; HECL::ProjectPath m_masterShader; private: std::unique_ptr m_disc; bool m_isWii; bool m_standalone; }; } #endif // SPECBASE_HPP