#pragma once #include "CActor.hpp" #include "zeus/CRelAngle.hpp" #include "zeus/COBBox.hpp" namespace urde { class CScriptCameraPitchVolume : public CActor { static const zeus::CVector3f skScaleFactor; zeus::COBBox xe8_obbox; zeus::CRelAngle x124_upPitch; zeus::CRelAngle x128_downPitch; zeus::CVector3f x12c_scale; float x138_maxInterpDistance; union { struct { bool x13c_24_entered : 1; bool x13c_25_occupied : 1; }; u32 _dummy = 0; }; public: CScriptCameraPitchVolume(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CTransform&, const zeus::CRelAngle&, const zeus::CRelAngle&, float); void Accept(IVisitor& visitor); void Think(float, CStateManager&); std::optional GetTouchBounds() const; void Touch(CActor&, CStateManager&); float GetUpPitch() const { return x124_upPitch; } float GetDownPitch() const { return x128_downPitch; } const zeus::CVector3f& GetScale() const { return x12c_scale; } float GetMaxInterpolationDistance() const { return x138_maxInterpDistance; } void Entered(CStateManager&); void Exited(CStateManager&); }; } // namespace urde