#include "CScriptCameraBlurKeyframe.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" namespace urde { CScriptCameraBlurKeyframe::CScriptCameraBlurKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, EBlurType type, float amount, u32 unk, float timeIn, float timeOut, bool active) : CEntity(uid, info, active, name), x34_type(type), x38_amount(amount), x3c_(unk), x40_timeIn(timeIn), x44_timeOut(timeOut) { } void CScriptCameraBlurKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); switch (msg) { case EScriptObjectMessage::Increment: if (GetActive()) stateMgr.GetCameraBlurPass(3).SetBlur(x34_type, x38_amount, x40_timeIn); break; case EScriptObjectMessage::Decrement: if (GetActive()) stateMgr.GetCameraBlurPass(3).DisableBlur(x44_timeOut); break; default: break; } } void CScriptCameraBlurKeyframe::Accept(IVisitor& visitor) { visitor.Visit(this); } }