#ifndef __URDE_CGAMEAREA_HPP__ #define __URDE_CGAMEAREA_HPP__ #include "zeus/CVector2f.hpp" #include "zeus/CColor.hpp" #include "zeus/CAABox.hpp" #include "CToken.hpp" #include "RetroTypes.hpp" #include "IGameArea.hpp" #include "Collision/CAreaOctTree.hpp" #include "hecl/ClientProcess.hpp" #include "Graphics/CMetroidModelInstance.hpp" #include "CObjectList.hpp" #include "CWorldLight.hpp" #include "Graphics/CPVSAreaSet.hpp" #include "Graphics/CGraphics.hpp" #include "Graphics/CModel.hpp" #include "CPathFindArea.hpp" #include "Editor/ProjectResourceFactoryBase.hpp" #include "World/CEnvFxManager.hpp" namespace urde { class CStateManager; class CScriptAreaAttributes; struct SMREAHeader { u32 version = 0; zeus::CTransform xf; u32 modelCount; u32 secCount; u32 geomSecIdx; u32 sclySecIdx; u32 collisionSecIdx; u32 unkSecIdx; u32 lightSecIdx; u32 visiSecIdx; u32 pathSecIdx; u32 arotSecIdx; }; class CDummyGameArea : public IGameArea { friend class CDummyWorld; int x4_mlvlVersion; CAssetId x8_nameSTRG; CAssetId xc_mrea; TAreaId x10_areaId; zeus::CTransform x14_transform; std::vector x44_attachedAreaIndices; std::vector x54_docks; public: CDummyGameArea(CInputStream& in, int idx, int mlvlVersion); std::pair, s32> IGetScriptingMemoryAlways() const; TAreaId IGetAreaId() const; CAssetId IGetAreaAssetId() const; bool IIsActive() const; TAreaId IGetAttachedAreaId(int) const; u32 IGetNumAttachedAreas() const; CAssetId IGetStringTableAssetId() const; const zeus::CTransform& IGetTM() const; }; struct CAreaRenderOctTree { struct Node { u16 x0_bitmapIdx; u16 x2_flags; u16 x4_children[]; u32 GetChildCount() const; zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const; void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB, const zeus::CAABox& testAABB) const; }; const u8* x0_buf; u32 x8_bitmapCount; u32 xc_meshCount; u32 x10_nodeCount; u32 x14_bitmapWordCount; zeus::CAABox x18_aabb; const u32* x30_bitmaps; const u32* x34_indirectionTable; const u8* x38_entries; CAreaRenderOctTree(const u8* buf); void FindOverlappingModels(std::vector& out, const zeus::CAABox& testAABB) const; void FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const; }; class CGameArea : public IGameArea { friend class CWorld; friend class CStateManager; int x4_selfIdx; CAssetId x8_nameSTRG; zeus::CTransform xc_transform; zeus::CTransform x3c_invTransform; zeus::CAABox x6c_aabb; CAssetId x84_mrea; u32 x88_areaId; std::vector x8c_attachedAreaIndices; std::vector x9c_deps1; std::vector xac_deps2; std::vector xbc_layerDepOffsets; std::vector xcc_docks; std::vector xdc_tokens; u32 xec_totalResourcesSize = 0; union { struct { bool xf0_24_postConstructed : 1; bool xf0_25_active : 1; bool xf0_26_tokensReady : 1; bool xf0_27_paused : 1; bool xf0_28_validated : 1; }; u32 _dummy = 0; }; enum class EPhase { LoadHeader, LoadSecSizes, ReserveSections, LoadDataSections, WaitForFinish } xf4_phase = EPhase::LoadHeader; std::list> xf8_loadTransactions; public: class CChainIterator { CGameArea* m_area; public: CChainIterator(CGameArea* area) : m_area(area) {} CGameArea& operator*() const { return *m_area; } CGameArea* operator->() const { return m_area; } CChainIterator& operator++() { m_area = m_area->GetNext(); return *this; } bool operator!=(const CChainIterator& other) const { return m_area != other.m_area; } bool operator==(const CChainIterator& other) const { return m_area == other.m_area; } }; class CConstChainIterator { const CGameArea* m_area; public: CConstChainIterator(const CGameArea* area) : m_area(area) {} const CGameArea& operator*() const { return *m_area; } const CGameArea* operator->() const { return m_area; } CConstChainIterator& operator++() { m_area = m_area->GetNext(); return *this; } bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; } bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; } }; class CAreaObjectList : public CObjectList { private: TAreaId x200c_areaIdx = 0; public: CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid) , x200c_areaIdx(areaIdx) { } bool IsQualified(const CEntity& ent); }; enum class EOcclusionState { Occluded, Visible }; class CAreaFog { ERglFogMode x0_fogMode = ERglFogMode::None; zeus::CVector2f x4_rangeCur = {0.f, 1024.f}; zeus::CVector2f xc_rangeTarget = {0.f, 1024.f}; zeus::CVector2f x14_rangeDelta; zeus::CColor x1c_colorCur = {0.5f, 0.5f, 0.5f, 1.f}; zeus::CColor x28_colorTarget = {0.5f, 0.5f, 0.5f, 1.f}; float x34_colorDelta = 0.f; public: void SetCurrent() const; void Update(float dt); void RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color); void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1, float, const zeus::CVector2f& vec2); void SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range); bool IsFogDisabled() const; void DisableFog(); }; struct CPostConstructed { std::unique_ptr x0_collision; u32 x8_collisionSize = 0; std::experimental::optional xc_octTree; std::vector x4c_insts; SShader m_materialSet = {0}; //std::unique_ptr x5c_; std::vector x60_lightsA; std::vector x70_gfxLightsA; std::vector x80_lightsB; std::vector x90_gfxLightsB; std::unique_ptr xa0_pvs; u32 xa4_elemCount = 1024; struct MapEntry { s16 x0_id = -1; TUniqueId x4_uid = kInvalidUniqueId; } xa8_pvsEntityMap[1024]; u32 x10a8_pvsVersion = 0; TLockedToken x10ac_path; // bool x10b8_ = 0; optional flag for CToken u32 x10bc_ = 0; std::unique_ptr x10c0_areaObjs; std::unique_ptr x10c4_areaFog; const u8* x10c8_sclyBuf = nullptr; u32 x10d0_sclySize = 0; u32 x10d4_ = 0; const CScriptAreaAttributes* x10d8_areaAttributes = nullptr; EOcclusionState x10dc_occlusionState = EOcclusionState::Occluded; u32 x10e0_ = 0; float x10e4_occludedTime = 5.f; u32 x10e8_ = -1; u32 x10ec_ = 0; // std::vector x10f0_tokens; u32 x1100_ = 0; u32 x1104_ = 0; union { struct { bool x1108_24_ : 1; bool x1108_25_modelsConstructed : 1; bool x1108_26_ : 1; bool x1108_27_ : 1; bool x1108_28_occlusionPinged : 1; bool x1108_29_ : 1; bool x1108_30_ : 1; }; u32 _dummy = 0; }; std::vector> x110c_layerPtrs; float x111c_thermalCurrent = 0.f; float x1120_thermalSpeed = 0.f; float x1124_thermalTarget = 0.f; float x1128_worldLightingLevel = 1.f; float x112c_xraySpeed = 0.f; float x1130_xrayTarget = 1.f; float x1134_weaponWorldLightingSpeed = 0.f; float x1138_weaponWorldLightingTarget = 1.f; u32 x113c_ = 0; }; private: std::vector, int>> x110_mreaSecBufs; std::vector> m_resolvedBufs; u32 x124_secCount = 0; u32 x128_mreaDataOffset = 0; std::unique_ptr x12c_postConstructed; CGameArea* x130_next = nullptr; CGameArea* x134_prev = nullptr; EChain x138_curChain = EChain::ToDeallocate; void UpdateFog(float dt); void UpdateThermalVisor(float dt); void UpdateWeaponWorldLighting(float dt); public: CGameArea(CInputStream& in, int idx, int mlvlVersion); CGameArea(CAssetId mreaId); // Warmup constructor ~CGameArea(); bool IsFinishedOccluding() const; void ReadDependencyList(); void SetPauseState(bool paused); std::pair, s32> IGetScriptingMemoryAlways() const; TAreaId GetAreaId() const { return x4_selfIdx; } TAreaId IGetAreaId() const { return x4_selfIdx; } CAssetId IGetAreaAssetId() const { return x84_mrea; } bool IIsActive() const; TAreaId IGetAttachedAreaId(int) const; u32 IGetNumAttachedAreas() const; CAssetId IGetStringTableAssetId() const; const zeus::CTransform& IGetTM() const; void SetXRaySpeedAndTarget(float speed, float target); void SetThermalSpeedAndTarget(float speed, float target); void SetWeaponWorldLighting(float speed, float target); CAssetId GetAreaAssetId() const { return x84_mrea; } const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); } CAreaFog* AreaFog() { return const_cast(GetAreaFog()); } float GetXRayFogDistance() const; EEnvFxType DoesAreaNeedEnvFx() const; bool DoesAreaNeedSkyNow() const; void OtherAreaOcclusionChanged(); void PingOcclusionState(); void PreRender(); void AliveUpdate(float dt); void SetOcclusionState(EOcclusionState state); EOcclusionState GetOcclusionState() const { return GetPostConstructed()->x10dc_occlusionState; } void RemoveStaticGeometry(); void AddStaticGeometry(); //void TransferTokensToARAM(); //void TransferARAMTokensOver(); EChain SetChain(CGameArea* prev, EChain chain); bool StartStreamingMainArea(); //void UnloadAllLoadedTextures(); //void ReloadAllLoadedTextures(); void ReloadAllUnloadedTextures(); u32 GetNumPartSizes() const; void AllocNewAreaData(int, int); bool Invalidate(CStateManager* mgr); void KillmAreaData(); void CullDeadAreaRequests(); void StartStreamIn(CStateManager& mgr); void Validate(CStateManager& mgr); void LoadScriptObjects(CStateManager& mgr); std::pair GetLayerScriptBuffer(int layer); void PostConstructArea(); void FillInStaticGeometry(bool textures = true); void VerifyTokenList(CStateManager& stateMgr); void ClearTokenList(); u32 GetPreConstructedSize() const; SMREAHeader VerifyHeader() const; TUniqueId LookupPVSUniqueID(TUniqueId id) const; s16 LookupPVSID(TUniqueId id) const; const CPVSAreaSet* GetAreaVisSet() const { return GetPostConstructed()->xa0_pvs.get(); } u32 Get1stPVSLightFeature(u32 lightIdx) const { return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : -1; } u32 Get2ndPVSLightFeature(u32 lightIdx) const { return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : -1; } const zeus::CTransform& GetTransform() const {return xc_transform;} const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;} const zeus::CAABox& GetAABB() const {return x6c_aabb;} const std::vector& GetDocks() const {return xcc_docks;} const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; } s32 GetDockCount() const { return xcc_docks.size(); } Dock* DockNC(s32 dock) { return &xcc_docks[dock]; } bool IsPostConstructed() const { return xf0_24_postConstructed && x12c_postConstructed; } const CPostConstructed* GetPostConstructed() const { if (!x12c_postConstructed) return nullptr; return x12c_postConstructed.get(); } bool IsValidated() const { return xf0_28_validated; } void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes); bool GetActive() const { return xf0_25_active; } void SetActive(bool active) { xf0_25_active = active; } CObjectList* GetAreaObjects() const { return GetPostConstructed()->x10c0_areaObjs.get(); } CGameArea* GetNext() const { return x130_next; } static void WarmupShaders(const SObjectTag& mreaTag); }; } #endif // __URDE_CGAMEAREA_HPP__