#include "CBallCamera.hpp" namespace urde { CBallCamera::CBallCamera(TUniqueId uid, TUniqueId id2, const zeus::CTransform& xf, float a, float b, float c, float d) : CGameCamera(uid, true, "Ball Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, a, b, c, d, id2, 0, 0) { } void CBallCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) { } void CBallCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { } }