#include "CAnimationManager.hpp" #include "CAnimationDatabaseGame.hpp" #include "CTransitionDatabaseGame.hpp" #include "IMetaAnim.hpp" namespace urde { const CAnimationDatabaseGame* CAnimationManager::GetAnimationDatabase() const { return x0_animDB.GetObj(); } std::shared_ptr CAnimationManager::GetAnimationTree(u32 animIdx, const CMetaAnimTreeBuildOrders& orders) const { const std::shared_ptr& anim = x0_animDB->GetMetaAnim(animIdx); return anim->GetAnimationTree(x8_sysCtx, orders); } const std::shared_ptr& CAnimationManager::GetMetaAnimation(u32 idx) const { return x0_animDB->GetMetaAnim(idx); } }