static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline*& alphaPipeOut, boo::IShaderPipeline*& additivePipeOut, boo::IShaderPipeline*& colorMultiplyPipeOut); #if _WIN32 static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline*& alphaPipeOut, boo::IShaderPipeline*& additivePipeOut, boo::IShaderPipeline*& colorMultiplyPipeOut, boo::IVertexFormat*& vtxFmtOut); #endif #if BOO_HAS_METAL static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline*& alphaPipeOut, boo::IShaderPipeline*& additivePipeOut, boo::IShaderPipeline*& colorMultiplyPipeOut, boo::IVertexFormat*& vtxFmtOut); #endif #if BOO_HAS_VULKAN static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline*& alphaPipeOut, boo::IShaderPipeline*& additivePipeOut, boo::IShaderPipeline*& colorMultiplyPipeOut, boo::IVertexFormat*& vtxFmtOut); #endif