#include "Oculus.hpp" namespace DataSpec::DNAMP1 { template void Oculus::Enumerate(typename Op::StreamT& s) { IScriptObject::Enumerate(s); Do({"name"}, name, s); Do({"location"}, location, s); Do({"orientation"}, orientation, s); Do({"scale"}, scale, s); Do({"patternedInfo"}, patternedInfo, s); Do({"actorParameters"}, actorParameters, s); Do({"unknown1"}, unknown1, s); Do({"unknown2"}, unknown2, s); Do({"unknown3"}, unknown3, s); Do({"unknown4"}, unknown4, s); Do({"unknown5"}, unknown5, s); Do({"unknown6"}, unknown6, s); Do({"damageVulnerabilty"}, damageVulnerabilty, s); Do({"unknown7"}, unknown7, s); Do({"damageInfo"}, damageInfo, s); if (propertyCount == 16) Do({"unknown8"}, unknown8, s); else unknown8 = 0.f; } const char* Oculus::DNAType() { return "urde::DNAMP1::Oculus"; } AT_SPECIALIZE_DNA_YAML(Oculus) } // namespace DataSpec::DNAMP1