#pragma once #include "CGuiWidget.hpp" #include "CToken.hpp" #include "Graphics/CTexture.hpp" #include "Graphics/Shaders/CEnergyBarShader.hpp" namespace urde { class CSimplePool; class CAuiEnergyBarT01 : public CGuiWidget { public: typedef std::pair (*FCoordFunc)(float t); enum class ESetMode { Normal, Wrapped, Insta }; private: CAssetId xb8_txtrId; TLockedToken xbc_tex; // Used to be optional zeus::CColor xcc_emptyColor; zeus::CColor xd0_filledColor; zeus::CColor xd4_shadowColor; FCoordFunc xd8_coordFunc = nullptr; float xdc_tesselation = 1.f; float xe0_maxEnergy = 0.f; float xe4_filledSpeed = 1000.f; float xe8_shadowSpeed = 1000.f; float xec_shadowDrainDelay = 0.f; bool xf0_alwaysResetDelayTimer = false; bool xf1_wrapping = false; float xf4_setEnergy = 0.f; float xf8_filledEnergy = 0.f; float xfc_shadowEnergy = 0.f; float x100_shadowDrainDelayTimer = 0.f; CEnergyBarShader m_energyBarShader; std::vector m_verts[3]; public: CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId); FourCC GetWidgetTypeID() const { return FOURCC('ENRG'); } static std::pair DownloadBarCoordFunc(float t); void Update(float dt); void Draw(const CGuiWidgetDrawParms& drawParms) const; float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; } float GetSetEnergy() const { return xf4_setEnergy; } float GetMaxEnergy() const { return xe0_maxEnergy; } float GetFilledEnergy() const { return xf8_filledEnergy; } void SetCurrEnergy(float e, ESetMode mode); void SetCoordFunc(FCoordFunc func) { xd8_coordFunc = func; } void SetEmptyColor(const zeus::CColor& c) { xcc_emptyColor = c; } void SetFilledColor(const zeus::CColor& c) { xd0_filledColor = c; } void SetShadowColor(const zeus::CColor& c) { xd4_shadowColor = c; } void SetMaxEnergy(float maxEnergy); void ResetMaxEnergy() { SetMaxEnergy(xdc_tesselation); } void SetTesselation(float t) { xdc_tesselation = t; } void SetIsAlwaysResetTimer(bool b) { xf0_alwaysResetDelayTimer = b; } void SetFilledDrainSpeed(float s) { xe4_filledSpeed = s; } void SetShadowDrainSpeed(float s) { xe8_shadowSpeed = s; } void SetShadowDrainDelay(float d) { xec_shadowDrainDelay = d; } static std::shared_ptr Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp); }; } // namespace urde