#pragma once #include "CPhysicsActor.hpp" #include "CPlayerState.hpp" namespace urde { class CScriptPickup : public CPhysicsActor { CPlayerState::EItemType x258_itemType; s32 x25c_amount; s32 x260_capacity; float x264_possibility; float x268_fadeInTime; float x26c_lifeTime; float x270_curTime = 0.f; float x274_tractorTime; float x278_delayTimer; TLockedToken x27c_pickupParticleDesc; bool x28c_24_generated : 1; bool x28c_25_inTractor : 1; bool x28c_26_enableTractorTest : 1; public: CScriptPickup(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& aParams, const zeus::CAABox& aabb, CPlayerState::EItemType itemType, s32 amount, s32 capacity, CAssetId pickupEffect, float possibility, float lifeTime, float fadeInTime, float startDelay, bool active); void Accept(IVisitor& visitor); void Think(float, CStateManager&); void Touch(CActor&, CStateManager&); std::optional GetTouchBounds() const { return CPhysicsActor::GetBoundingBox(); } float GetPossibility() const { return x264_possibility; } CPlayerState::EItemType GetItem() const { return x258_itemType; } void SetGenerated() { x28c_24_generated = true; } }; } // namespace urde