#ifndef __URDE_IGAMEAREA_HPP__ #define __URDE_IGAMEAREA_HPP__ #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" namespace urde { class CEntity; class IGameArea { public: class Dock { public: struct SDockReference { u32 x0_area; s16 x4_dock; union { struct { bool x6_16_ : 1; }; u16 x6_ = 0; }; SDockReference() = default; }; private: u32 x0_ = 0; std::vector x4_dockReferences; rstl::reserved_vector x14_planeVertices; bool x48_; public: const rstl::reserved_vector& GetPlaneVertices() const {return x14_planeVertices;} u32 GetReferenceCount() const { return x0_; } Dock(CInputStream& in, const zeus::CTransform& xf); TAreaId GetConnectedAreaId(s32 other) const; s16 GetOtherDockNumber(s32 other) const; bool GetShouldLoadOther(s32 other) const; void SetShouldLoadOther(s32 other, bool should); bool ShouldLoadOtherArea(s32 other) const; zeus::CVector3f GetPoint(s32 idx) const; }; struct IAreaObjectList { virtual bool IsQualified(const CEntity& ent)=0; }; virtual bool IGetScriptingMemoryAlways() const=0; virtual TAreaId IGetAreaId() const=0; virtual ResId IGetAreaAssetId() const=0; virtual bool IIsActive() const=0; virtual TAreaId IGetAttachedAreaId(int) const=0; virtual u32 IGetNumAttachedAreas() const=0; virtual ResId IGetStringTableAssetId() const=0; virtual const zeus::CTransform& IGetTM() const=0; }; } #endif // __URDE_IGAMEAREA_HPP__