#include "CPlayerGun.hpp" #include "GameGlobalObjects.hpp" namespace urde { CPlayerGun::CPlayerGun(TUniqueId id) : x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0), x538_thisId(id), x550_camBob(CPlayerCameraBob::ECameraBobType::One, zeus::CVector2f(0.071f, 0.141f), 0.47f), x678_morph(g_tweakPlayerGun->GetSomething6(), g_tweakPlayerGun->GetSomething5()) { x354_ = g_tweakPlayerGun->GetSomething3(); x358_ = g_tweakPlayerGun->GetSomething4(); x668_ = g_tweakPlayerGun->GetSomething1(); x66c_ = g_tweakPlayerGun->GetSomething2(); x832_31_ = true; x833_24_ = true; x833_30_ = true; x6e0_.SetSortThermal(true); /* TODO: Finish */ } void CPlayerGun::AsyncLoadSuit(CStateManager& mgr) { x72c_currentBeam->AsyncLoadSuitArm(mgr); x740_grappleArm->AsyncLoadSuit(mgr); } }