#ifndef __PSHAG_CARCHITECTUREMESSAGE_HPP__ #define __PSHAG_CARCHITECTUREMESSAGE_HPP__ #include "GCNTypes.hpp" #include "Input/CFinalInput.hpp" #include "rstl.hpp" namespace pshag { class CIOWin; enum class EArchMsgTarget { IOWinManager = 0, Game = 1 }; enum class EArchMsgType { RemoveIOWin = 0, CreateIOWin = 1, ChangeIOWinPriority = 2, RemoveAllIOWins = 3, TimerTick = 4, UserInput = 5, SetGameState = 6, ControllerStatus = 7, QuitGameplay = 8, UpdateBegin = 10, FrameBegin = 11, }; struct IArchMsgParm { virtual ~IArchMsgParm() {} }; struct CArchMsgParmInt32 : IArchMsgParm { u32 x4_parm; CArchMsgParmInt32(u32 parm) : x4_parm(parm) {} }; struct CArchMsgParmVoidPtr : IArchMsgParm { void* x4_parm1; CArchMsgParmVoidPtr(void* parm1) : x4_parm1(parm1) {} }; struct CArchMsgParmInt32Int32VoidPtr : IArchMsgParm { u32 x4_parm1; u32 x8_parm2; void* xc_parm3; CArchMsgParmInt32Int32VoidPtr(u32 parm1, u32 parm2, void* parm3) : x4_parm1(parm1), x8_parm2(parm2), xc_parm3(parm3) {} }; struct CArchMsgParmNull : IArchMsgParm { }; struct CArchMsgParmReal32 : IArchMsgParm { float x4_parm; CArchMsgParmReal32(float parm) : x4_parm(parm) {} }; struct CArchMsgParmUserInput : IArchMsgParm { CFinalInput x4_parm; CArchMsgParmUserInput(const CFinalInput& parm) : x4_parm(parm) {} }; struct CArchMsgParmControllerStatus : IArchMsgParm { u16 x4_parm1; bool x6_parm2; CArchMsgParmControllerStatus(u16 a, bool b) : x4_parm1(a), x6_parm2(b) {} }; class CArchitectureMessage { EArchMsgTarget x0_target; EArchMsgType x4_type; std::shared_ptr x8_parm; public: CArchitectureMessage(EArchMsgTarget target, EArchMsgType type, IArchMsgParm* parm) : x0_target(target), x4_type(type), x8_parm(parm) {} EArchMsgTarget GetTarget() const {return x0_target;} EArchMsgType GetType() const {return x4_type;} template const T* GetParm() const {return dynamic_cast(x8_parm.get());} }; class MakeMsg { public: static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target) { return CArchitectureMessage(target, EArchMsgType::QuitGameplay, new CArchMsgParmNull()); } static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b) { return CArchitectureMessage(target, EArchMsgType::ControllerStatus, new CArchMsgParmControllerStatus(a, b)); } static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg) { return *msg.GetParm(); } static const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input) { return CArchitectureMessage(target, EArchMsgType::UserInput, new CArchMsgParmUserInput(input)); } static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val) { return CArchitectureMessage(target, EArchMsgType::TimerTick, new CArchMsgParmReal32(val)); } static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg) { return *msg.GetParm(); } static const CArchMsgParmInt32Int32VoidPtr& GetParmCreateIOWin(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, CIOWin* iowin) { return CArchitectureMessage(target, EArchMsgType::CreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin)); } static const CArchMsgParmVoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg) { return *msg.GetParm(); } }; } #endif // __PSHAG_CARCHITECTUREMESSAGE_HPP__