if(WIN32) set(PLAT_SRCS Shaders/CLineRendererShadersHLSL.cpp Shaders/CTexturedQuadFilterHLSL.cpp Shaders/CColoredQuadFilterHLSL.cpp Shaders/CModelShadersHLSL.cpp Shaders/CThermalColdFilterHLSL.cpp Shaders/CThermalHotFilterHLSL.cpp Shaders/CSpaceWarpFilterHLSL.cpp Shaders/CCameraBlurFilterHLSL.cpp Shaders/CXRayBlurFilterHLSL.cpp Shaders/CTextSupportShaderHLSL.cpp Shaders/CFogVolumePlaneShaderHLSL.cpp Shaders/CFogVolumeFilterHLSL.cpp Shaders/CEnergyBarShaderHLSL.cpp Shaders/CRadarPaintShaderHLSL.cpp Shaders/CMapSurfaceShaderHLSL.cpp Shaders/CPhazonSuitFilterHLSL.cpp Shaders/CScanLinesFilterHLSL.cpp Shaders/CRandomStaticFilterHLSL.cpp Shaders/CElementGenShadersHLSL.cpp Shaders/CDecalShadersHLSL.cpp Shaders/CParticleSwooshShadersHLSL.cpp Shaders/CFluidPlaneShaderHLSL.cpp Shaders/CAABoxShaderHLSL.cpp Shaders/CWorldShadowShaderHLSL.cpp) elseif(BOO_HAS_METAL) set(PLAT_SRCS Shaders/CLineRendererShadersMetal.cpp Shaders/CTexturedQuadFilterMetal.cpp Shaders/CColoredQuadFilterMetal.cpp Shaders/CModelShadersMetal.cpp Shaders/CThermalColdFilterMetal.cpp Shaders/CThermalHotFilterMetal.cpp Shaders/CSpaceWarpFilterMetal.cpp Shaders/CCameraBlurFilterMetal.cpp Shaders/CXRayBlurFilterMetal.cpp Shaders/CTextSupportShaderMetal.cpp Shaders/CFogVolumePlaneShaderMetal.cpp Shaders/CFogVolumeFilterMetal.cpp Shaders/CEnergyBarShaderMetal.cpp Shaders/CRadarPaintShaderMetal.cpp Shaders/CMapSurfaceShaderMetal.cpp Shaders/CPhazonSuitFilterMetal.cpp Shaders/CScanLinesFilterMetal.cpp Shaders/CRandomStaticFilterMetal.cpp Shaders/CElementGenShadersMetal.cpp Shaders/CDecalShadersMetal.cpp Shaders/CParticleSwooshShadersMetal.cpp Shaders/CFluidPlaneShaderMetal.cpp Shaders/CAABoxShaderMetal.cpp Shaders/CWorldShadowShaderMetal.cpp) endif() if(NOT WINDOWS_STORE) list(APPEND PLAT_SRCS Shaders/CLineRendererShadersGLSL.cpp Shaders/CTexturedQuadFilterGLSL.cpp Shaders/CColoredQuadFilterGLSL.cpp Shaders/CModelShadersGLSL.cpp Shaders/CThermalColdFilterGLSL.cpp Shaders/CThermalHotFilterGLSL.cpp Shaders/CSpaceWarpFilterGLSL.cpp Shaders/CCameraBlurFilterGLSL.cpp Shaders/CXRayBlurFilterGLSL.cpp Shaders/CTextSupportShaderGLSL.cpp Shaders/CFogVolumePlaneShaderGLSL.cpp Shaders/CFogVolumeFilterGLSL.cpp Shaders/CEnergyBarShaderGLSL.cpp Shaders/CRadarPaintShaderGLSL.cpp Shaders/CMapSurfaceShaderGLSL.cpp Shaders/CPhazonSuitFilterGLSL.cpp Shaders/CScanLinesFilterGLSL.cpp Shaders/CRandomStaticFilterGLSL.cpp Shaders/CElementGenShadersGLSL.cpp Shaders/CDecalShadersGLSL.cpp Shaders/CParticleSwooshShadersGLSL.cpp Shaders/CFluidPlaneShaderGLSL.cpp Shaders/CAABoxShaderGLSL.cpp Shaders/CWorldShadowShaderGLSL.cpp) endif() set(GRAPHICS_SOURCES IRenderer.hpp IWeaponRenderer.hpp IWeaponRenderer.cpp CBooRenderer.hpp CBooRenderer.cpp CDrawable.hpp CDrawablePlaneObject.hpp CLineRenderer.hpp CLineRenderer.cpp CMetroidModelInstance.hpp CLight.hpp CLight.cpp CTexture.hpp CTextureBoo.cpp CModel.hpp CModelBoo.cpp CSkinnedModel.hpp CSkinnedModel.cpp CVertexMorphEffect.hpp CVertexMorphEffect.cpp CMoviePlayer.hpp CMoviePlayer.cpp CGraphicsPalette.hpp CPVSVisSet.hpp CPVSVisSet.cpp CPVSVisOctree.hpp CPVSVisOctree.cpp CPVSAreaSet.hpp CPVSAreaSet.cpp CGraphics.hpp CGraphics.cpp CSimpleShadow.hpp CSimpleShadow.cpp CRainSplashGenerator.hpp CRainSplashGenerator.cpp Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CTextSupportShader.hpp Shaders/CTextSupportShader.cpp Shaders/CFogVolumePlaneShader.hpp Shaders/CFogVolumePlaneShader.cpp Shaders/CFogVolumeFilter.hpp Shaders/CFogVolumeFilter.cpp Shaders/CEnergyBarShader.hpp Shaders/CEnergyBarShader.cpp Shaders/CRadarPaintShader.hpp Shaders/CRadarPaintShader.cpp Shaders/CMapSurfaceShader.hpp Shaders/CMapSurfaceShader.cpp Shaders/CPhazonSuitFilter.hpp Shaders/CPhazonSuitFilter.cpp Shaders/CScanLinesFilter.hpp Shaders/CScanLinesFilter.cpp Shaders/CRandomStaticFilter.hpp Shaders/CRandomStaticFilter.cpp Shaders/CElementGenShaders.hpp Shaders/CElementGenShaders.cpp Shaders/CDecalShaders.hpp Shaders/CDecalShaders.cpp Shaders/CParticleSwooshShaders.hpp Shaders/CParticleSwooshShaders.cpp Shaders/CFluidPlaneShader.hpp Shaders/CFluidPlaneShader.cpp Shaders/CAABoxShader.hpp Shaders/CAABoxShader.cpp Shaders/CWorldShadowShader.hpp Shaders/CWorldShadowShader.cpp ${PLAT_SRCS}) runtime_add_list(Graphics GRAPHICS_SOURCES)