#include "Runtime/Graphics/CModel.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CLight.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Graphics/Shaders/CModelShaders.hpp" #include #include #include #include #include #include namespace metaforce { namespace { logvisor::Module Log("metaforce::CBooModel"); CBooModel* g_FirstModel = nullptr; constexpr zeus::CMatrix4f ReflectBaseMtx{ 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f ReflectPostGL{ 1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f MBShadowPost0{ 1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f MBShadowPost1{ 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; constexpr zeus::CMatrix4f DisintegratePost{ 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, }; } // Anonymous namespace void CBooModel::Shutdown() { g_shadowMap.reset(); g_disintegrateTexture.reset(); g_reflectionCube.reset(); assert(g_FirstModel == nullptr && "Dangling CBooModels detected"); } void CBooModel::ClearModelUniformCounters() { OPTICK_EVENT(); for (CBooModel* model = g_FirstModel; model; model = model->m_next) model->ClearUniformCounter(); } void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) { g_PlayerPosition = pos; KillCachedViewDepState(); u32 modMillis = std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()) .count() % u64(100000.f * 4.f * M_PIF / 3.f); g_ModSeconds = modMillis / 1000.f; g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f); g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f); } void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; } void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut, float& alphaOut) { zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin; zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer); zeus::CVector3f surfPos; float surfSize = 0.f; if (surf) { zeus::CVector3f surfCenter(surf->m_data.centroid); zeus::CVector3f surfNormal(surf->m_data.reflectionNormal); float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal); surfPos = modelToPlayerLocal - surfNormal * dotDelta; } else { surfPos = model.x20_aabb.center(); surfSize = (model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f; } if (g_Renderer->x318_24_refectionDirty) { zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition; zeus::CVector3f vecToPos = surfPos - g_PlayerPosition; if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos)) g_ReflectViewPos = surfPos; } else { g_ReflectViewPos = surfPos; g_Renderer->x318_24_refectionDirty = true; } zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal; float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON); if (distance >= 5.f) { alphaOut = 0.f; } else { alphaOut = (5.f - distance) / 5.f; /* Indirect map matrix */ mtxsOut[0] = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f(); /* Reflection map matrix */ zeus::CVector3f v1 = playerToSurf * (1.f / surfSize); zeus::CVector3f v2 = v1.cross(zeus::skUp); if (v2.canBeNormalized()) v2.normalize(); else v2 = zeus::skRight; float timeScale = 0.32258067f * (0.02f * distance + 1.f); float f1 = timeScale * g_TransformedTime; float f2 = timeScale * g_TransformedTime2; mtxsOut[1] = ReflectBaseMtx; mtxsOut[1][0][0] = f1 * v2.x(); mtxsOut[1][1][0] = f1 * v2.y(); mtxsOut[1][3][0] = -surfPos.dot(v2) * f1 + 0.5f; mtxsOut[1][2][1] = f2; mtxsOut[1][3][1] = -modelToPlayerLocal.z() * f2; // switch (CGraphics::g_BooPlatform) { // case boo::IGraphicsDataFactory::Platform::OpenGL: // mtxsOut[1] = ReflectPostGL * mtxsOut[1]; // break; // default: // break; // } } } void CBooModel::EnableShadowMaps(const std::shared_ptr& map, const zeus::CTransform& texXf) { g_shadowMap = map; g_shadowTexXf = texXf; } void CBooModel::DisableShadowMaps() { g_shadowMap = nullptr; } CBooModel::~CBooModel() { if (m_prev) m_prev->m_next = m_next; if (m_next) m_next->m_prev = m_prev; if (this == g_FirstModel) g_FirstModel = m_next; } CBooModel::CBooModel(TToken& token, CModel* parent, std::vector* surfaces, SShader& shader, // boo::ObjToken vbo, boo::ObjToken ibo, const zeus::CAABox& aabb, u8 renderMask) : m_modelTok(token) , m_model(parent) , x0_surfaces(surfaces) , x4_matSet(&shader.m_matSet) //, m_geomLayout(&*shader.m_geomLayout) , m_matSetIdx(shader.m_matSetIdx) //, m_pipelines(&shader.m_shaders) , x1c_textures(shader.x0_textures) , x20_aabb(aabb) , x41_mask(renderMask) //, m_staticVbo(std::move(vbo)) //, m_staticIbo(std::move(ibo)) { if (!g_FirstModel) g_FirstModel = this; else { g_FirstModel->m_prev = this; m_next = g_FirstModel; g_FirstModel = this; } for (CBooSurface& surf : *x0_surfaces) surf.m_parent = this; for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) { u32 matId = it->m_data.matIdx; const MaterialSet::Material& matData = GetMaterialByIndex(matId); if (matData.flags.depthSorting()) { it->m_next = x3c_firstSortedSurface; x3c_firstSortedSurface = &*it; } else { it->m_next = x38_firstUnsortedSurface; x38_firstUnsortedSurface = &*it; } } // m_instances.reserve(numInsts); // for (int i = 0; i < numInsts; ++i) // PushNewModelInstance(); } //boo::ObjToken CBooModel::ModelInstance::GetBooVBO(const CBooModel& model, // boo::IGraphicsDataFactory::Context& ctx) { // if (model.m_staticVbo) // return model.m_staticVbo.get(); // if (!m_dynamicVbo && model.m_model) { // const CModel& parent = *model.m_model; // m_dynamicVbo = // ctx.newDynamicBuffer(boo::BufferUse::Vertex, parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount); // m_dynamicVbo->load(parent.m_dynamicVertexData.get(), parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount); // } // return m_dynamicVbo.get(); //} //GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) { // if (model) { // m_skinBankCount = model->m_hmdlMeta.bankCount; // m_weightVecCount = model->m_hmdlMeta.weightCount; // } // // m_skinOffs.reserve(std::max(size_t(1), m_skinBankCount)); // m_skinSizes.reserve(std::max(size_t(1), m_skinBankCount)); // // m_uvOffs.reserve(matSet->materials.size()); // m_uvSizes.reserve(matSet->materials.size()); // // if (m_skinBankCount) { // /* Skinned */ // for (size_t i = 0; i < m_skinBankCount; ++i) { // size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 3)); // m_skinOffs.push_back(m_geomBufferSize); // m_skinSizes.push_back(thisSz); // m_geomBufferSize += thisSz; // } // } else { // /* Non-Skinned */ // size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3); // m_skinOffs.push_back(m_geomBufferSize); // m_skinSizes.push_back(thisSz); // m_geomBufferSize += thisSz; // } // // /* Animated UV transform matrices */ // for (const MaterialSet::Material& mat : matSet->materials) { // (void)mat; // size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2)); // m_uvOffs.push_back(m_geomBufferSize); // m_uvSizes.push_back(thisSz); // m_geomBufferSize += thisSz; // } //} //CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf, // boo::IGraphicsDataFactory::Context* ctx) { // OPTICK_EVENT(); // if (!x40_24_texturesLoaded && !g_DummyTextures) { // return nullptr; // } // // if (m_instances.size() >= 512) { // Log.report(logvisor::Fatal, FMT_STRING("Model buffer overflow")); // } // // ModelInstance& newInst = m_instances.emplace_back(); // // /* Build geometry uniform buffer if shared not available */ // boo::ObjToken geomUniformBuf; // if (sharedLayoutBuf >= 0) { // geomUniformBuf = m_geomLayout->GetSharedBuffer(sharedLayoutBuf); // } else { // geomUniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomLayout->m_geomBufferSize, 1); // newInst.m_geomUniformBuffer = geomUniformBuf; // } // // /* Lighting and reflection uniforms */ // size_t uniBufSize = 0; // // /* Lighting uniform */ // size_t lightOff = 0; // size_t lightSz = 0; // { // size_t thisSz = ROUND_UP_256(sizeof(CModelShaders::LightingUniform)); // lightOff = uniBufSize; // lightSz = thisSz; // uniBufSize += thisSz; // } // // /* Surface reflection texmatrix uniform with first identity slot */ // size_t reflectOff = uniBufSize; // uniBufSize += 256; // for (const CBooSurface& surf : *x0_surfaces) { // const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx); // if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) // uniBufSize += 256; // } // // /* Allocate resident buffer */ // m_uniformDataSize = uniBufSize; // newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1); // // const std::array, 4> bufs{ // geomUniformBuf.get(), // geomUniformBuf.get(), // newInst.m_uniformBuffer.get(), // newInst.m_uniformBuffer.get(), // }; // // /* Binding for each surface */ // newInst.m_shaderDataBindings.reserve(x0_surfaces->size()); // // std::array thisOffs; // std::array thisSizes; // // static constexpr std::array stages{ // boo::PipelineStage::Vertex, // boo::PipelineStage::Vertex, // boo::PipelineStage::Fragment, // boo::PipelineStage::Vertex, // }; // // /* Enumerate surfaces and build data bindings */ // size_t curReflect = reflectOff + 256; // for (const CBooSurface& surf : *x0_surfaces) { // const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx); // // std::array, 12> texs{ // g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), // g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), // g_Renderer->m_whiteTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->x220_sphereRamp.get(), // g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(), // }; // if (!g_DummyTextures) { // for (const auto& ch : mat.chunks) { // if (const auto* const pass = ch.get_if()) { // auto search = x1c_textures.find(pass->texId.toUint32()); // boo::ObjToken btex; // if (search != x1c_textures.cend() && (btex = search->second.GetObj()->GetBooTexture())) { // texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex; // } // } else if (const auto* const pass = ch.get_if()) { // boo::ObjToken btex = g_Renderer->GetColorTexture(zeus::CColor(pass->color)); // texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex; // } // } // } // // if (m_geomLayout->m_skinBankCount) { // thisOffs[0] = m_geomLayout->m_skinOffs[surf.m_data.skinMtxBankIdx]; // thisSizes[0] = m_geomLayout->m_skinSizes[surf.m_data.skinMtxBankIdx]; // } else { // thisOffs[0] = 0; // thisSizes[0] = 256; // } // // thisOffs[1] = m_geomLayout->m_uvOffs[surf.m_data.matIdx]; // thisSizes[1] = m_geomLayout->m_uvSizes[surf.m_data.matIdx]; // // thisOffs[2] = lightOff; // thisSizes[2] = lightSz; // // bool useReflection = mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye(); // if (useReflection) { // if (g_Renderer->x14c_reflectionTex) // texs[11] = g_Renderer->x14c_reflectionTex.get(); // thisOffs[3] = curReflect; // curReflect += 256; // } else { // thisOffs[3] = reflectOff; // } // thisSizes[3] = 256; // // const CModelShaders::ShaderPipelines& pipelines = m_pipelines->at(surf.m_data.matIdx); // // std::vector>& extendeds = newInst.m_shaderDataBindings.emplace_back(); // extendeds.reserve(pipelines->size()); // // EExtendedShader idx{}; // for (const auto& pipeline : *pipelines) { // if (idx == EExtendedShader::ThermalModel || idx == EExtendedShader::ThermalModelNoZTestNoZWrite || // idx == EExtendedShader::ThermalStatic || idx == EExtendedShader::ThermalStaticNoZWrite) { // texs[8] = g_Renderer->x220_sphereRamp.get(); // } else if (idx == EExtendedShader::MorphBallShadow) { // texs[8] = g_Renderer->m_ballShadowId.get(); // texs[9] = g_Renderer->x220_sphereRamp.get(); // texs[10] = g_Renderer->m_ballFade.get(); // } else if (idx == EExtendedShader::WorldShadow || idx == EExtendedShader::LightingCubeReflectionWorldShadow) { // if (g_shadowMap) // texs[8] = g_shadowMap; // else // texs[8] = g_Renderer->x220_sphereRamp.get(); // } else if (idx == EExtendedShader::Disintegrate) { // if (g_disintegrateTexture) // texs[8] = g_disintegrateTexture; // else // texs[8] = g_Renderer->x220_sphereRamp.get(); // } else if (hecl::com_cubemaps->toBoolean() && (idx == EExtendedShader::LightingCubeReflection || // idx == EExtendedShader::LightingCubeReflectionWorldShadow)) { // if (m_lastDrawnReflectionCube) // texs[11] = m_lastDrawnReflectionCube.get(); // else // texs[11] = g_Renderer->x220_sphereRamp.get(); // } // extendeds.push_back(ctx.newShaderDataBinding( // pipeline, newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo.get(), bufs.size(), bufs.data(), // stages.data(), thisOffs.data(), thisSizes.data(), texs.size(), texs.data(), nullptr, nullptr)); // idx = EExtendedShader(size_t(idx) + 1); // } // } // // return &newInst; //} void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet, std::unordered_map>& toksOut, IObjectStore& store) { for (const auto& mat : matSet.materials) { for (const auto& chunk : mat.chunks) { if (const auto* const pass = chunk.get_if()) { toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()}))); } } } } void CBooModel::MakeTexturesFromMats(std::unordered_map>& toksOut, IObjectStore& store) { MakeTexturesFromMats(*x4_matSet, toksOut, store); } void CBooModel::ActivateLights(const std::vector& lights) { m_lightingData.ActivateLights(lights); } void CBooModel::DisableAllLights() { m_lightingData.ambient = zeus::skBlack; for (size_t curLight = 0; curLight < m_lightingData.lights.size(); ++curLight) { CModelShaders::Light& lightOut = m_lightingData.lights[curLight]; lightOut.color = zeus::skClear; lightOut.linAtt[0] = 1.f; lightOut.angAtt[0] = 1.f; } } void CBooModel::RemapMaterialData(SShader& shader) { // TODO what is this checking? // if (!shader.m_geomLayout) // return; x4_matSet = &shader.m_matSet; x1c_textures = shader.x0_textures; x40_24_texturesLoaded = false; } bool CBooModel::TryLockTextures() { if (!x40_24_texturesLoaded) { bool allLoad = true; for (auto& tex : x1c_textures) { tex.second.Lock(); if (!tex.second.IsLoaded()) { allLoad = false; } } // TODO // if (allLoad) { // for (const auto& pipeline : *m_pipelines) { // for (const auto& subpipeline : *pipeline.second) { // if (!subpipeline->isReady()) { // allLoad = false; // break; // } // } // if (!allLoad) { // break; // } // } // } x40_24_texturesLoaded = allLoad; } return x40_24_texturesLoaded; } void CBooModel::UnlockTextures() { // m_instances.clear(); for (auto& tex : x1c_textures) { tex.second.Unlock(); } x40_24_texturesLoaded = false; } void CBooModel::SyncLoadTextures() { if (x40_24_texturesLoaded) { return; } for (auto& tex : x1c_textures) { tex.second.GetObj(); } x40_24_texturesLoaded = true; } void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const { const CBooSurface* surf; CModelFlags flags = {}; flags.m_extendedShader = extendedIdx; if (sel != ESurfaceSelection::SortedOnly) { surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } if (sel != ESurfaceSelection::UnsortedOnly) { surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } } void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawSurfaces(const CModelFlags& flags) const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) { bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite(); /* Ensure cubemap extension shaders fall back to non-cubemap equivalents if necessary */ EExtendedShader intermediateExtended = flags.m_extendedShader; if (!hecl::com_cubemaps->toBoolean() || g_Renderer->IsThermalVisorHotPass() || g_Renderer->IsThermalVisorActive()) { if (intermediateExtended == EExtendedShader::LightingCubeReflection) intermediateExtended = EExtendedShader::Lighting; else if (intermediateExtended == EExtendedShader::LightingCubeReflectionWorldShadow) intermediateExtended = EExtendedShader::WorldShadow; } EExtendedShader extended = EExtendedShader::Flat; if (intermediateExtended == EExtendedShader::Lighting) { /* Transform lighting into thermal if the thermal visor is active */ if (g_Renderer->IsThermalVisorHotPass()) return flags.m_noZTest ? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite : (noZWrite ? EExtendedShader::ThermalStaticNoZWrite : EExtendedShader::ThermalStatic); else if (g_Renderer->IsThermalVisorActive()) return EExtendedShader::ThermalCold; if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) { /* Override shader if originally opaque (typical for FRME models) */ if (flags.x0_blendMode > 6) { if (flags.m_depthGreater) extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater; else extended = flags.m_noCull ? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull) : (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive); } else if (flags.x0_blendMode > 4) { extended = flags.m_noCull ? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull) : (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha); } else { extended = flags.m_noCull ? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull) : (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting); } } else if (flags.m_noCull && noZWrite) { /* Substitute no-cull,no-zwrite pipeline if available */ if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive) extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite; else extended = EExtendedShader::ForcedAlphaNoCullNoZWrite; } else if (flags.m_noCull) { /* Substitute no-cull pipeline if available */ if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive) extended = EExtendedShader::ForcedAdditiveNoCull; else extended = EExtendedShader::ForcedAlphaNoCull; } else if (noZWrite) { /* Substitute no-zwrite pipeline if available */ if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive) extended = EExtendedShader::ForcedAdditiveNoZWrite; else extended = EExtendedShader::ForcedAlphaNoZWrite; } else { extended = EExtendedShader::Lighting; } } else if (intermediateExtended == EExtendedShader::ThermalModel) { extended = flags.m_noZTest ? EExtendedShader::ThermalModelNoZTestNoZWrite : EExtendedShader::ThermalModel; } else if (intermediateExtended < EExtendedShader::MAX) { extended = intermediateExtended; } return extended; } void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const { // if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size()) // return; // const ModelInstance& inst = m_instances[m_uniUpdateCount - 1]; // // const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx); // if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders) // return; // // const std::vector>& extendeds = inst.m_shaderDataBindings[surf.selfIdx]; // EExtendedShader extended = ResolveExtendedShader(data, flags); // // boo::ObjToken binding = extendeds[size_t(extended)]; // CGraphics::SetShaderDataBinding(binding); // CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount); } void CBooModel::WarmupDrawSurfaces() const { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { WarmupDrawSurface(*surf); surf = surf->m_next; } surf = x3c_firstSortedSurface; while (surf) { WarmupDrawSurface(*surf); surf = surf->m_next; } } void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const { // if (m_uniUpdateCount > m_instances.size()) // return; // const ModelInstance& inst = m_instances[m_uniUpdateCount - 1]; // // for (const auto& binding : inst.m_shaderDataBindings[surf.selfIdx]) { // CGraphics::SetShaderDataBinding(binding); // CGraphics::DrawArrayIndexed(surf.m_data.idxStart, std::min(u32(3), surf.m_data.idxCount)); // } } void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim) { using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType; if (anim.uvAnimType == UVAnimType::Invalid) return; zeus::CMatrix4f& texMtxOut = reinterpret_cast(*bufOut); zeus::CMatrix4f& postMtxOut = reinterpret_cast(*(bufOut + sizeof(zeus::CMatrix4f))); texMtxOut = zeus::CMatrix4f(); postMtxOut = zeus::CMatrix4f(); switch (anim.uvAnimType) { case UVAnimType::MvInvNoTranslation: { texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); texMtxOut[3].w() = 1.f; postMtxOut[0].x() = 0.5f; postMtxOut[1].y() = 0.5f; postMtxOut[3].x() = 0.5f; postMtxOut[3].y() = 0.5f; break; } case UVAnimType::MvInv: { texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin; texMtxOut[3].w() = 1.f; postMtxOut[0].x() = 0.5f; postMtxOut[1].y() = 0.5f; postMtxOut[3].x() = 0.5f; postMtxOut[3].y() = 0.5f; break; } case UVAnimType::Scroll: { texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0]; texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1]; break; } case UVAnimType::Rotation: { float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0]; float acos = std::cos(angle); float asin = std::sin(angle); texMtxOut[0].x() = acos; texMtxOut[0].y() = asin; texMtxOut[1].x() = -asin; texMtxOut[1].y() = acos; texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f; texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f; break; } case UVAnimType::HStrip: { float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900()); texMtxOut[3].x() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2]; break; } case UVAnimType::VStrip: { float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900()); texMtxOut[3].y() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2]; break; } case UVAnimType::Model: { texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f(); texMtxOut[3] = zeus::CVector4f(0.f, 0.f, 0.f, 1.f); postMtxOut[0].x() = 0.5f; postMtxOut[1].y() = 0.f; postMtxOut[2].y() = 0.5f; postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f; postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f; break; } case UVAnimType::CylinderEnvironment: { texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin; float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1]; xy = (xy - std::trunc(xy)); float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1]; z = (z - std::trunc(z)); float halfA = anim.uvAnimParms[0] * 0.5f; postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0)) .toMatrix4f(); break; } default: break; } bufOut += sizeof(zeus::CMatrix4f) * 2; } void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) { bufOut = bufStart + ROUND_UP_256(bufOut - bufStart); } void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags, const CBooModel* parent) { u8* start = bufOut; if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) { /* Special matrices for MorphBall shadow rendering */ zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) * zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelMatrix) .toMatrix4f(); for (const MaterialSet::Material& mat : matSet->materials) { (void)mat; std::array* mtxs = reinterpret_cast*>(bufOut); mtxs[0][0] = texMtx; mtxs[0][1] = MBShadowPost0; mtxs[1][0] = texMtx; mtxs[1][1] = MBShadowPost1; bufOut += sizeof(zeus::CMatrix4f) * 2 * 8; PadOutBuffer(start, bufOut); } return; } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) { assert(parent != nullptr && "Parent CBooModel not set"); zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f)); zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf); xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf; zeus::CMatrix4f texMtx = xf.toMatrix4f(); zeus::CMatrix4f post0 = DisintegratePost; post0[3].x() = flags.addColor.a(); post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f; zeus::CMatrix4f post1 = DisintegratePost; post1[3].x() = -0.85f * flags.addColor.a() - 0.15f; post1[3].y() = float(post0[3].y()); /* Special matrices for disintegration rendering */ for (const MaterialSet::Material& mat : matSet->materials) { (void)mat; std::array* mtxs = reinterpret_cast*>(bufOut); mtxs[0][0] = texMtx; mtxs[0][1] = post0; mtxs[1][0] = texMtx; mtxs[1][1] = post1; bufOut += sizeof(zeus::CMatrix4f) * 2 * 8; PadOutBuffer(start, bufOut); } return; } std::optional> specialMtxOut; if (flags.m_extendedShader == EExtendedShader::ThermalModel || flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite || flags.m_extendedShader == EExtendedShader::ThermalStatic || flags.m_extendedShader == EExtendedShader::ThermalStaticNoZWrite) { /* Special Mode0 matrix for exclusive Thermal Visor use */ specialMtxOut.emplace(); zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0]; texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); texMtxOut[3].zeroOut(); texMtxOut[3].w() = 1.f; zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1]; postMtxOut[0].x() = 0.5f; postMtxOut[1].y() = 0.5f; postMtxOut[3].x() = 0.5f; postMtxOut[3].y() = 0.5f; } else if (flags.m_extendedShader == EExtendedShader::WorldShadow || flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) { /* Special matrix for mapping world shadow */ specialMtxOut.emplace(); zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f(); zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0]; texMtxOut[0][0] = float(mat[0][0]); texMtxOut[1][0] = float(mat[1][0]); texMtxOut[2][0] = float(mat[2][0]); texMtxOut[3][0] = float(mat[3][0]); texMtxOut[0][1] = float(mat[0][2]); texMtxOut[1][1] = float(mat[1][2]); texMtxOut[2][1] = float(mat[2][2]); texMtxOut[3][1] = float(mat[3][2]); } for (const MaterialSet::Material& mat : matSet->materials) { if (specialMtxOut) { std::array* mtxs = reinterpret_cast*>(bufOut); mtxs[7][0] = (*specialMtxOut)[0]; mtxs[7][1] = (*specialMtxOut)[1]; } u8* bufOrig = bufOut; for (const auto& chunk : mat.chunks) { if (const auto* const pass = chunk.get_if()) { ProcessAnimation(bufOut, *pass); } } bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8; PadOutBuffer(start, bufOut); } } //void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose, // const MaterialSet* matSet, const boo::ObjToken& buf, // const CBooModel* parent) const { // u8* dataOut = reinterpret_cast(buf->map(m_geomBufferSize)); // u8* dataCur = dataOut; // // if (m_skinBankCount) { // /* Skinned */ // std::vector bankTransforms; // size_t weightCount = m_weightVecCount * 4; // bankTransforms.reserve(weightCount); // for (size_t i = 0; i < m_skinBankCount; ++i) { // if (cskr && pose) { // cskr->GetBankTransforms(bankTransforms, *pose, i); // // for (size_t w = 0; w < weightCount; ++w) { // zeus::CMatrix4f& obj = reinterpret_cast(*dataCur); // if (w >= bankTransforms.size()) // obj = zeus::CMatrix4f(); // else // obj = bankTransforms[w]->toMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // } // for (size_t w = 0; w < weightCount; ++w) { // zeus::CMatrix4f& objInv = reinterpret_cast(*dataCur); // if (w >= bankTransforms.size()) // objInv = zeus::CMatrix4f(); // else // objInv = bankTransforms[w]->basis; // dataCur += sizeof(zeus::CMatrix4f); // } // // bankTransforms.clear(); // } else { // for (size_t w = 0; w < weightCount; ++w) { // zeus::CMatrix4f& mv = reinterpret_cast(*dataCur); // mv = zeus::CMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // } // for (size_t w = 0; w < weightCount; ++w) { // zeus::CMatrix4f& mvinv = reinterpret_cast(*dataCur); // mvinv = zeus::CMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // } // } // zeus::CMatrix4f& mv = reinterpret_cast(*dataCur); // mv = CGraphics::g_GXModelView.toMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // // zeus::CMatrix4f& mvinv = reinterpret_cast(*dataCur); // mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // // zeus::CMatrix4f& proj = reinterpret_cast(*dataCur); // proj = CGraphics::GetPerspectiveProjectionMatrix(true); // dataCur += sizeof(zeus::CMatrix4f); // // dataCur = dataOut + ROUND_UP_256(dataCur - dataOut); // } // } else { // /* Non-Skinned */ // zeus::CMatrix4f& mv = reinterpret_cast(*dataCur); // mv = CGraphics::g_GXModelView.toMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // // zeus::CMatrix4f& mvinv = reinterpret_cast(*dataCur); // mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); // dataCur += sizeof(zeus::CMatrix4f); // // zeus::CMatrix4f& proj = reinterpret_cast(*dataCur); // proj = CGraphics::GetPerspectiveProjectionMatrix(true); // dataCur += sizeof(zeus::CMatrix4f); // // dataCur = dataOut + ROUND_UP_256(dataCur - dataOut); // } // // CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags, parent); // buf->unmap(); //} //void GeometryUniformLayout::ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size) { // if (m_sharedBuffer.size() < size) // m_sharedBuffer.resize(size); // for (int i = 0; i < size; ++i) { // auto& buf = m_sharedBuffer[i]; // if (!buf) // buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1); // } //} // //boo::ObjToken GeometryUniformLayout::GetSharedBuffer(int idx) const { // if (idx >= m_sharedBuffer.size()) // m_sharedBuffer.resize(idx + 1); // // auto& buf = m_sharedBuffer[idx]; // if (!buf) { // CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { // buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1); // return true; // } BooTrace); // } // // return buf; //} //boo::ObjToken CBooModel::UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr, // const CPoseAsTransforms* pose, int sharedLayoutBuf) { // OPTICK_EVENT(); //// if (!g_DummyTextures && !TryLockTextures()) // return {}; // //// /* Invalidate instances if new shadow being drawn */ //// if ((flags.m_extendedShader == EExtendedShader::WorldShadow || //// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) && //// m_lastDrawnShadowMap != g_shadowMap) { //// m_lastDrawnShadowMap = g_shadowMap; //// m_instances.clear(); //// } //// //// /* Invalidate instances if new one-texture being drawn */ //// if (flags.m_extendedShader == EExtendedShader::Disintegrate && m_lastDrawnOneTexture != g_disintegrateTexture) { //// m_lastDrawnOneTexture = g_disintegrateTexture; //// m_instances.clear(); //// } //// //// /* Invalidate instances if new reflection cube being drawn */ //// if (hecl::com_cubemaps->toBoolean() && //// (flags.m_extendedShader == EExtendedShader::LightingCubeReflection || //// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) && //// m_lastDrawnReflectionCube != g_reflectionCube) { //// m_lastDrawnReflectionCube = g_reflectionCube; //// m_instances.clear(); //// } // //// const ModelInstance* inst; //// if (sharedLayoutBuf >= 0) { //// if (m_instances.size() <= sharedLayoutBuf) { //// do { //// inst = PushNewModelInstance(m_instances.size(), ctx); //// if (!inst) { //// return {}; //// } //// } while (m_instances.size() <= sharedLayoutBuf); //// } else { //// inst = &m_instances[sharedLayoutBuf]; //// } //// m_uniUpdateCount = sharedLayoutBuf + 1; //// } else { //// if (m_instances.size() <= m_uniUpdateCount) { //// inst = PushNewModelInstance(sharedLayoutBuf, ctx); //// if (!inst) { //// return {}; //// } //// } else { //// inst = &m_instances[m_uniUpdateCount]; //// } //// ++m_uniUpdateCount; //// } //// //// if (inst->m_geomUniformBuffer) { //// m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer, this); //// } //// //// u8* dataOut = reinterpret_cast(inst->m_uniformBuffer->map(m_uniformDataSize)); //// u8* dataCur = dataOut; //// //// if (flags.m_extendedShader == EExtendedShader::ThermalModel || //// flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite) /* Thermal Model (same as UV Mode 0) */ //// { //// CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast(dataCur); //// thermalOut.mulColor = flags.x4_color; //// thermalOut.addColor = flags.addColor; //// } else if (flags.m_extendedShader >= EExtendedShader::SolidColor && //// flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color render */ //// { //// CModelShaders::SolidUniform& solidOut = *reinterpret_cast(dataCur); //// solidOut.solidColor = flags.x4_color; //// } else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */ //// { //// CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast(dataCur); //// shadowOut.shadowUp = CGraphics::g_GXModelView.rotate(zeus::skUp); //// shadowOut.shadowUp.w() = flags.x4_color.a(); //// shadowOut.shadowId = flags.x4_color.r(); //// } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) { //// CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast(dataCur); //// oneTexOut.addColor = flags.addColor; //// oneTexOut.fog = CGraphics::g_Fog; //// } else { //// CModelShaders::LightingUniform& lightingOut = *reinterpret_cast(dataCur); //// lightingOut = m_lightingData; //// lightingOut.colorRegs = CGraphics::g_ColorRegs; //// lightingOut.mulColor = flags.x4_color; //// lightingOut.addColor = flags.addColor; //// lightingOut.fog = CGraphics::g_Fog; //// } //// //// dataCur += sizeof(CModelShaders::LightingUniform); //// dataCur = dataOut + ROUND_UP_256(dataCur - dataOut); //// //// /* Reflection texmtx uniform */ //// zeus::CMatrix4f* identMtxs = reinterpret_cast(dataCur); //// identMtxs[0] = zeus::CMatrix4f(); //// identMtxs[1] = zeus::CMatrix4f(); //// u8* curReflect = dataCur + 256; //// for (const CBooSurface& surf : *x0_surfaces) { //// const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx); //// if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) { //// zeus::CMatrix4f* mtxs = reinterpret_cast(curReflect); //// float& alpha = reinterpret_cast(mtxs[2]); //// curReflect += 256; //// EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, mtxs, alpha); //// } //// } //// //// inst->m_uniformBuffer->unmap(); //// return inst->m_dynamicVbo; //} void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_extendedShader = EExtendedShader::SolidColor; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { // TODO? // UpdateUniformData(rFlags, cskr, pose); DrawAlphaSurfaces(rFlags); } } void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_extendedShader = EExtendedShader::SolidColor; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { // TODO? // UpdateUniformData(rFlags, cskr, pose); DrawNormalSurfaces(rFlags); } } void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) { CModelFlags rFlags = flags; /* Check if we're overriding with RenderModelBlack */ if (g_RenderModelBlack) { rFlags.m_extendedShader = EExtendedShader::SolidColor; rFlags.x4_color = zeus::skBlack; } if (TryLockTextures()) { // TODO? // UpdateUniformData(rFlags, cskr, pose); DrawSurfaces(rFlags); } } static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) { const u8* ret; if (*secSizeCur != 0) ret = dataCur; else ret = nullptr; dataCur += hecl::SBig(*secSizeCur); ++secSizeCur; return ret; } std::unique_ptr CModel::MakeNewInstance(int shaderIdx, bool lockParent) { if (shaderIdx >= x18_matSets.size()) shaderIdx = 0; auto ret = std::make_unique(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], //m_staticVbo, m_ibo, m_aabb, (m_flags & 0x2) != 0); if (lockParent) ret->LockParent(); return ret; } //CModelShaders::ShaderPipelines SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat) { // OPTICK_EVENT(); // hecl::Backend::ReflectionType reflectionType; // if (mat.flags.samusReflectionIndirectTexture()) // reflectionType = hecl::Backend::ReflectionType::Indirect; // else if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) // reflectionType = hecl::Backend::ReflectionType::Simple; // else // reflectionType = hecl::Backend::ReflectionType::None; // hecl::Backend::ShaderTag tag(mat.hash, meta.colorCount, meta.uvCount, meta.weightCount, meta.weightCount * 4, // boo::Primitive(meta.topology), reflectionType, true, true, true, mat.flags.alphaTest()); // return CModelShaders::BuildExtendedShader(tag, mat); //} // //void SShader::BuildShaders(const hecl::HMDLMeta& meta, // std::unordered_map& shaders) { // shaders.reserve(m_matSet.materials.size()); // int idx = 0; // for (const MaterialSet::Material& mat : m_matSet.materials) // shaders[idx++] = BuildShader(meta, mat); //} CModel::CModel(std::unique_ptr&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef) : m_selfToken(selfRef) { x38_lastFrame = CGraphics::GetFrameCounter() - 2; std::unique_ptr data = std::move(in); u32 version = hecl::SBig(*reinterpret_cast(data.get() + 0x4)); m_flags = hecl::SBig(*reinterpret_cast(data.get() + 0x8)); if (version != 0x10002) { Log.report(logvisor::Error, FMT_STRING("invalid CMDL for loading with boo")); return; } u32 secCount = hecl::SBig(*reinterpret_cast(data.get() + 0x24)); u32 matSetCount = hecl::SBig(*reinterpret_cast(data.get() + 0x28)); x18_matSets.reserve(matSetCount); const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4); const u32* secSizeCur = reinterpret_cast(data.get() + 0x2c); for (u32 i = 0; i < matSetCount; ++i) { const u32 matSetSz = hecl::SBig(*secSizeCur); const u8* sec = MemoryFromPartData(dataCur, secSizeCur); SShader& shader = x18_matSets.emplace_back(i); athena::io::MemoryReader r(sec, matSetSz); shader.m_matSet.read(r); CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store); } { u32 hmdlSz = hecl::SBig(*secSizeCur); const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur); athena::io::MemoryReader r(hmdlMetadata, hmdlSz); m_hmdlMeta.read(r); } const u8* vboData = MemoryFromPartData(dataCur, secSizeCur); const u8* iboData = MemoryFromPartData(dataCur, secSizeCur); const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur); // for (SShader& matSet : x18_matSets) { // matSet.InitializeLayout(this); // matSet.BuildShaders(m_hmdlMeta); // } // CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { // /* Index buffer is always static */ // if (m_hmdlMeta.indexCount) // m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount); // // if (!m_hmdlMeta.bankCount) { // /* Non-skinned models use static vertex buffers shared with CBooModel instances */ // if (m_hmdlMeta.vertCount) // m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, m_hmdlMeta.vertStride, m_hmdlMeta.vertCount); // } else { // /* Skinned models use per-instance dynamic buffers for vertex manipulation effects */ // size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount; // if (vboSz) { // m_dynamicVertexData.reset(new uint8_t[vboSz]); // memmove(m_dynamicVertexData.get(), vboData, vboSz); // } // } // // return true; // } BooTrace); const u32 surfCount = hecl::SBig(*reinterpret_cast(surfInfo)); x8_surfaces.reserve(surfCount); for (u32 i = 0; i < surfCount; ++i) { const u32 surfSz = hecl::SBig(*secSizeCur); const u8* sec = MemoryFromPartData(dataCur, secSizeCur); CBooSurface& surf = x8_surfaces.emplace_back(); surf.selfIdx = i; athena::io::MemoryReader r(sec, surfSz); surf.m_data.read(r); } const float* aabbPtr = reinterpret_cast(data.get() + 0xc); m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5])); x28_modelInst = MakeNewInstance(0, false); } void SShader::UnlockTextures() { for (auto& tex : x0_textures) tex.second.Unlock(); } void CBooModel::VerifyCurrentShader(int shaderIdx) { if (shaderIdx != m_matSetIdx && m_model) RemapMaterialData(m_model->x18_matSets[shaderIdx]); } void CBooModel::Touch(int shaderIdx) { VerifyCurrentShader(shaderIdx); TryLockTextures(); } void CModel::DrawSortedParts(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawAlpha(flags, nullptr, nullptr); } void CModel::DrawUnsortedParts(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawNormal(flags, nullptr, nullptr); } void CModel::Draw(const CModelFlags& flags) const { x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->Draw(flags, nullptr, nullptr); } bool CModel::IsLoaded(int shaderIdx) const { x28_modelInst->VerifyCurrentShader(shaderIdx); return x28_modelInst->TryLockTextures(); } size_t CModel::GetPoolVertexOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx; } zeus::CVector3f CModel::GetPoolVertex(size_t idx) const { const auto* floats = reinterpret_cast(m_dynamicVertexData.get() + GetPoolVertexOffset(idx)); return {floats}; } size_t CModel::GetPoolNormalOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx + 12; } zeus::CVector3f CModel::GetPoolNormal(size_t idx) const { const auto* floats = reinterpret_cast(m_dynamicVertexData.get() + GetPoolNormalOffset(idx)); return {floats}; } //void CModel::ApplyVerticesCPU(const boo::ObjToken& vertBuf, // const std::vector>& vn) const { // u8* data = reinterpret_cast(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount)); // for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) { // const std::pair& avn = vn[i]; // float* floats = reinterpret_cast(data + GetPoolVertexOffset(i)); // floats[0] = avn.first.x(); // floats[1] = avn.first.y(); // floats[2] = avn.first.z(); // floats[3] = avn.second.x(); // floats[4] = avn.second.y(); // floats[5] = avn.second.z(); // } // vertBuf->unmap(); //} // //void CModel::RestoreVerticesCPU(const boo::ObjToken& vertBuf) const { // size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount; // u8* data = reinterpret_cast(vertBuf->map(size)); // memcpy(data, m_dynamicVertexData.get(), size); // vertBuf->unmap(); //} void CModel::_WarmupShaders() { // CBooModel::SetDummyTextures(true); // CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform()); // CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState(); // zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix; // zeus::CTransform backupModel = CGraphics::g_GXModelMatrix; // CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center())); // CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f)); // CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f); // CModelFlags defaultFlags; // for (SShader& shader : x18_matSets) { // GetInstance().RemapMaterialData(shader); // GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr); // GetInstance().WarmupDrawSurfaces(); // } // CGraphics::SetProjectionState(backupProj); // CGraphics::SetViewPointMatrix(backupViewPoint); // CGraphics::SetModelMatrix(backupModel); // CBooModel::DisableShadowMaps(); // CBooModel::SetDummyTextures(false); } void CModel::WarmupShaders(const SObjectTag& cmdlTag) { TToken model = g_SimplePool->GetObj(cmdlTag); CModel* modelObj = model.GetObj(); modelObj->_WarmupShaders(); } CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr&& in, u32 len, const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) { CSimplePool* sp = vparms.GetOwnedObj(); CFactoryFnReturn ret = TToken::GetIObjObjectFor(std::make_unique(std::move(in), len, sp, selfRef)); return ret; } } // namespace metaforce