#pragma once #include "Runtime/MP1/World/CElitePirate.hpp" namespace urde::MP1 { class COmegaPirate : public CElitePirate { private: class CFlash : public CActor { private: // TToken xe8_thermalSpotToken; // CTexture* xf0_thermalSpot = nullptr; float xf4_delay; float xf8_time = 0.f; float xfc_size = 0.f; CTexturedQuadFilter m_thermalSpotAdd; CTexturedQuadFilter m_thermalSpotSubtract; public: CFlash(TUniqueId uid, const CEntityInfo& info, const zeus::CVector3f& pos, TLockedToken& thermalSpot, float delay); void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void Render(CStateManager& mgr) override; }; TUniqueId x990_launcherId2 = kInvalidUniqueId; enum class ENormalFadeState { Zero, One, Two, Three, } x994_normalFadeState = ENormalFadeState::Zero; float x998_normalFadeTime = 0.f; float x99c_normalAlpha = 1.f; bool x9a0_visible = true; bool x9a1_fadeIn = true; std::vector>> x9a4_scriptWaypointPlatforms; bool x9b4_lostAllHp = false; std::vector> x9b8_scriptEffects; enum class EScaleState { None, ScaleDownX, ScaleDownY, ScaleDownZ, WaitForTrigger, ScaleUpX, ScaleUpY, ScaleUpZ, } x9c8_scaleState = EScaleState::None; float x9cc_scaleTime = 0.f; zeus::CVector3f x9d0_initialScale; std::vector> x9dc_scriptPlatforms; bool x9ec_decrement = false; CSkinnedModel x9f0_skeletonModel; float xa2c_skeletonAlpha = 0.f; enum class ESkeletonFadeState { None, FadeOut, Flash, FadeIn, } xa30_skeletonFadeState = ESkeletonFadeState::None; float xa34_skeletonStateTime = 0.f; std::unique_ptr xa38_collisionActorMgr1; bool xa3c_hearPlayer = false; pas::ELocomotionType xa40_locomotionType = pas::ELocomotionType::Relaxed; bool xa44_targetable = false; TUniqueId xa46_ = kInvalidUniqueId; TUniqueId xa48_ = kInvalidUniqueId; bool xa4a_heartVisible = false; zeus::CTransform xa4c_initialXf; enum class EXRayFadeState { None, FadeIn, WaitForTrigger, FadeOut, } xa7c_xrayAlphaState = EXRayFadeState::None; float xa80_xrayAlpha = 1.f; float xa84_xrayAlphaStateTime = 0.f; bool xa88_xrayFadeInTrigger = false; float xa8c_xrayFadeOutTime = 3.f; float xa90_xrayFadeInTime = 1.f; float xa94_xrayFadeTriggerTime = 1.f; float xa98_maxEnergy = 0.f; std::unique_ptr xa9c_collisionActorMgr2; std::vector> xaa0_scriptSounds; float xab0_ = 0.f; std::vector xab4_; int xac4_ = 0; int xac8_ = 0; int xacc_ = 0; bool xad0_scaleUpTrigger = false; float xad4_cachedSpeed = 1.f; bool xad8_cover = false; TUniqueId xada_lastWaypointId = kInvalidUniqueId; // bool xadc_ = false; // bool xadd_ = false; u8 xade_armorPiecesDestroyed = 0; bool xadf_launcher1FollowPlayer = true; bool xae0_launcher2FollowPlayer = true; CDamageVulnerability xae4_platformVuln = CDamageVulnerability::NormalVulnerabilty(); int xb4c_armorPiecesHealed = 0; float xb50_armorPieceHealTime = 0.f; zeus::CColor xb54_platformColor = zeus::skWhite; float xb58_healTime = 2.5f; float xb5c_hpLost = 0.f; float xb60_hpLostInPhase = 0.f; float xb64_stateTime = 17.f; int xb68_ = 0; bool xb6c_exit1Sent = false; bool xb6d_exit2Sent = false; bool xb6e_armorPieceActivated = false; TLockedToken xb70_thermalSpot; // was TToken bool xb78_codeTrigger = false; bool xb79_bossPhaseActive = false; std::vector xb7c_; float xb8c_avoidStaticCollisionTime = 0.f; // not initialized in ctr public: COmegaPirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, CElitePirateData data, CAssetId skeletonModelId, CAssetId skeletonSkinRulesId, CAssetId skeletonLayoutInfoId); void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void Render(CStateManager& mgr) override; zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override; void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override; void Run(CStateManager& mgr, EStateMsg msg, float dt) override; void Attack(CStateManager& mgr, EStateMsg msg, float dt) override; void JumpBack(CStateManager& mgr, EStateMsg msg, float dt) override; void DoubleSnap(CStateManager& mgr, EStateMsg msg, float dt) override; void Shuffle(CStateManager& mgr, EStateMsg msg, float dt) override; void Skid(CStateManager& mgr, EStateMsg msg, float dt) override; void Suck(CStateManager& mgr, EStateMsg msg, float dt) override; void Explode(CStateManager& mgr, EStateMsg msg, float dt) override; void Retreat(CStateManager& mgr, EStateMsg msg, float dt) override; void Cover(CStateManager& mgr, EStateMsg msg, float dt) override; void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override; void WallDetach(CStateManager& mgr, EStateMsg msg, float dt) override; void Enraged(CStateManager& mgr, EStateMsg msg, float dt) override; void Growth(CStateManager& mgr, EStateMsg msg, float dt) override; void Faint(CStateManager& mgr, EStateMsg msg, float dt) override; void Dizzy(CStateManager& mgr, EStateMsg msg, float dt) override; bool Landed(CStateManager& mgr, float arg) override; bool HearPlayer(CStateManager& mgr, float arg) override; bool CoverBlown(CStateManager& mgr, float arg) override; bool AggressionCheck(CStateManager& mgr, float arg) override; bool ShouldFire(CStateManager& mgr, float arg) override; bool ShouldMove(CStateManager& mgr, float arg) override; bool ShotAt(CStateManager& mgr, float arg) override; bool CodeTrigger(CStateManager& mgr, float arg) override; bool ShouldCallForBackup(CStateManager& mgr, float arg) override; bool HasWeakPointHead() const override { return false; } bool IsElitePirate() const override { return false; } void SetupHealthInfo(CStateManager& mgr) override; void SetLaunchersActive(CStateManager& mgr, bool val) override; SShockWaveData GetShockWaveData() const override { return {GetData().GetShockwaveParticleDescId(), GetData().GetShockwaveDamageInfo(), 24.78255f, GetData().GetShockwaveWeaponDescId(), GetData().GetShockwaveElectrocuteSfxId()}; } private: void CreateFlash(CStateManager& mgr, float arg); void SetupCollisionManager(CStateManager& mgr); void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count, std::vector& outJoints) const; void AddOBBAutoSizeCollisionList(const SOBBJointInfo* joints, size_t count, std::vector& outJoints) const; void SetupCollisionActorInfo1(const std::unique_ptr& actMgr, CStateManager& mgr); void SetupCollisionActorInfo2(const std::unique_ptr& actMgr, CStateManager& mgr); void sub_8028cbec(u32 arg, CStateManager& mgr); u8 sub_8028c230() const; u8 sub_8028bfac() const; void TeleportToFurthestPlatform(CStateManager& mgr); void UpdateNormalAlpha(CStateManager& mgr, float dt); void sub_8028c704(CStateManager& mgr, float dt); void UpdateXRayAlpha(CStateManager& mgr, float dt); void UpdateScale(CStateManager& mgr, float dt); void UpdateSkeletonAlpha(CStateManager& mgr, float dt); void DeathDestroy(CStateManager& mgr); void sub_8028c840(u32 arg, CStateManager& mgr); zeus::CVector3f FindGround(const zeus::CVector3f& pos, CStateManager& mgr) const; }; } // namespace urde::MP1