#ifndef URDE_MODEL_VIEWER_HPP #define URDE_MODEL_VIEWER_HPP #include "Space.hpp" #include "ViewManager.hpp" #include "Camera.hpp" namespace urde { class ModelViewer : public ViewerSpace { struct State : Space::State { DECL_YAML enum class Mode { Solid, Material, Wireframe }; Value renderMode = Mode::Material; Value cameraPosition; Value cameraOrientation; } m_state; const Space::State& spaceState() const { return m_state; } std::unique_ptr m_lineRenderer; struct View : specter::View { ModelViewer& m_mv; boo::SWindowRect m_scissorRect; View(ModelViewer& mv, specter::ViewResources& res) : specter::View(res, mv.m_vm.rootView()), m_mv(mv) {} void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue *gfxQ); }; Camera m_camera; std::unique_ptr m_view; public: ModelViewer(ViewManager& vm, Space* parent) : ViewerSpace(vm, Class::ModelViewer, parent) { reloadState(); m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true)); } ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other) : ModelViewer(vm, parent) { m_state = other.m_state; reloadState(); } ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r) : ModelViewer(vm, parent) { m_state.read(r); reloadState(); } void reloadState() { m_camera.setPosition(m_state.cameraPosition); m_camera.setOrientation(m_state.cameraOrientation); } Space* copy(Space *parent) const { return new ModelViewer(m_vm, parent, *this); } virtual specter::View* buildContentView(specter::ViewResources& res) { m_view.reset(new View(*this, res)); return m_view.get(); } bool usesToolbar() const { return true; } }; } #endif // URDE_MODEL_VIEWER_HPP