#pragma once #include "CMainFlowBase.hpp" namespace urde { class CArchitectureMessage; class CArchitectureQueue; namespace MP1 { class CMainFlow : public CMainFlowBase { public: CMainFlow() : CMainFlowBase("CMainFlow") {} void AdvanceGameState(CArchitectureQueue& queue); void SetGameState(EClientFlowStates state, CArchitectureQueue& queue); bool GetIsContinueDraw() const {return false;} void Draw() const {} }; } }