#pragma once

#include "CActor.hpp"
#include "CFluidPlaneDoor.hpp"
#include "CHealthInfo.hpp"
#include "CDamageVulnerability.hpp"

namespace urde
{
class CVisorParameters;
class CScriptDamageableTrigger : public CActor
{
public:
    enum class ECanOrbit
    {
        NoOrbit,
        Orbit,
    };

    zeus::CFrustum xe8_frustum;
    zeus::CAABox x14c_bounds;
    CHealthInfo x164_origHInfo;
    CHealthInfo x16c_hInfo;
    CDamageVulnerability x174_dVuln;
    u32 x1dc_faceFlag;
    float x1e0_alpha = 1.f;
    zeus::CTransform x1e4_faceDir;
    zeus::CTransform x214_faceDirInv;
    zeus::CVector3f x244_faceTranslate;
    float x250_alphaTimer = 0.f;
    CFluidPlaneDoor x254_fluidPlane;
    union
    {
        struct
        {
            bool x300_24_notOccluded : 1;
            bool x300_25_alphaOut : 1;
            bool x300_26_outOfFrustum : 1;
            bool x300_27_invulnerable : 1;
            bool x300_28_canOrbit : 1;
        };
        u32 _dummy = 0;
    };
    void SetLinkedObjectAlpha(float a, CStateManager& mgr);
    float GetPuddleAlphaScale() const;
public:
    CScriptDamageableTrigger(TUniqueId uid, std::string_view name, const CEntityInfo& info,
                             const zeus::CVector3f& position, const zeus::CVector3f& extent,
                             const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
                             u32 faceFlag, CAssetId patternTex1, CAssetId patternTex2,
                             CAssetId colorTex, ECanOrbit canOrbit, bool active,
                             const CVisorParameters& vParams);

    void Accept(IVisitor& visitor);
    void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
    EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
                                                           const CWeaponMode&, EProjectileAttrib) const;
    void Render(const CStateManager& mgr) const;
    void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
    void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
    const CDamageVulnerability* GetDamageVulnerability() const { return &x174_dVuln; }
    CHealthInfo* HealthInfo(CStateManager&) { return &x16c_hInfo; }
    void Think(float, CStateManager&);
    std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
};
}