#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/Character/CPOINode.hpp" namespace urde { class IAnimSourceInfo; class CInt32POINode : public CPOINode { s32 x38_val; std::string x3c_locatorName; public: CInt32POINode(); CInt32POINode(std::string_view, EPOIType, const CCharAnimTime&, s32, bool, float, s32, s32, s32, std::string_view); CInt32POINode(CInputStream& in); s32 GetValue() const { return x38_val; } std::string_view GetLocatorName() const { return x3c_locatorName; } static CInt32POINode CopyNodeMinusStartTime(const CInt32POINode& node, const CCharAnimTime& startTime); }; } // namespace urde