#include "Runtime/Character/CPASAnimInfo.hpp" namespace urde { CPASAnimInfo::CPASAnimInfo(u32 id, rstl::reserved_vector&& parms) : x0_id(id), x4_parms(std::move(parms)) {} CPASAnimParm::UParmValue CPASAnimInfo::GetAnimParmValue(u32 idx) const { if (idx >= x4_parms.size()) return CPASAnimParm::UParmValue{}; return x4_parms[idx]; } CPASAnimParm CPASAnimInfo::GetAnimParmData(u32 idx, CPASAnimParm::EParmType type) const { if (idx >= x4_parms.size()) return CPASAnimParm::NoParameter(); const CPASAnimParm::UParmValue& parm = x4_parms[idx]; switch (type) { case CPASAnimParm::EParmType::Int32: return CPASAnimParm::FromInt32(parm.m_int); case CPASAnimParm::EParmType::UInt32: return CPASAnimParm::FromUint32(parm.m_uint); case CPASAnimParm::EParmType::Float: return CPASAnimParm::FromReal32(parm.m_float); case CPASAnimParm::EParmType::Bool: return CPASAnimParm::FromBool(parm.m_bool); case CPASAnimParm::EParmType::Enum: return CPASAnimParm::FromEnum(parm.m_int); default: return CPASAnimParm::NoParameter(); } } } // namespace urde