#ifndef __URDE_CWORLD_HPP__ #define __URDE_CWORLD_HPP__ #include "RetroTypes.hpp" #include "ScriptObjectSupport.hpp" #include "CGameArea.hpp" #include "Graphics/CModel.hpp" #include "Audio/CSfxManager.hpp" #include "AutoMapper/CMapWorld.hpp" #include "CEnvFxManager.hpp" namespace urde { class CGameArea; class IObjectStore; class CResFactory; class IGameArea; class CAudioGroupSet; class IWorld { public: virtual ~IWorld() = default; virtual CAssetId IGetWorldAssetId() const=0; virtual CAssetId IGetStringTableAssetId() const=0; virtual CAssetId IGetSaveWorldAssetId() const=0; virtual const CMapWorld* IGetMapWorld() const=0; virtual CMapWorld* IMapWorld()=0; virtual const IGameArea* IGetAreaAlways(TAreaId id) const=0; virtual TAreaId IGetCurrentAreaId() const=0; virtual TAreaId IGetAreaId(CAssetId id) const=0; virtual bool ICheckWorldComplete()=0; virtual std::string IGetDefaultAudioTrack() const=0; virtual int IGetAreaCount() const=0; }; class CDummyWorld : public IWorld { bool x4_loadMap; enum class Phase { Loading, LoadingMap, LoadingMapAreas, Done, } x8_phase = Phase::Loading; CAssetId xc_mlvlId; CAssetId x10_strgId; CAssetId x14_savwId; std::vector x18_areas; CAssetId x28_mapWorldId; TLockedToken x2c_mapWorld; std::shared_ptr x30_loadToken; std::unique_ptr x34_loadBuf; //u32 x38_bufSz; TAreaId x3c_curAreaId = kInvalidAreaId; public: CDummyWorld(CAssetId mlvlId, bool loadMap); ~CDummyWorld(); CAssetId IGetWorldAssetId() const; CAssetId IGetStringTableAssetId() const; CAssetId IGetSaveWorldAssetId() const; const CMapWorld* IGetMapWorld() const; CMapWorld* IMapWorld(); const IGameArea* IGetAreaAlways(TAreaId id) const; TAreaId IGetCurrentAreaId() const; TAreaId IGetAreaId(CAssetId id) const; bool ICheckWorldComplete(); std::string IGetDefaultAudioTrack() const; int IGetAreaCount() const; }; class CWorld : public IWorld { friend class CStateManager; public: class CRelay { TEditorId x0_relay = kInvalidEditorId; TEditorId x4_target = kInvalidEditorId; s16 x8_msg = -1; bool xa_active = false; public: CRelay() = default; CRelay(CInputStream& in); TEditorId GetRelayId() const { return x0_relay; } TEditorId GetTargetId() const { return x4_target; } s16 GetMessage() const { return x8_msg; } bool GetActive() const { return xa_active; } static std::vector ReadMemoryRelays(athena::io::MemoryReader& r); }; struct CSoundGroupData { int x0_groupId; CAssetId x4_agscId; std::string xc_name; TCachedToken x1c_groupData; public: CSoundGroupData(int grpId, CAssetId agsc); }; private: static constexpr CGameArea* skGlobalEnd = nullptr; static constexpr CGameArea* skGlobalNonConstEnd = nullptr; enum class Phase { Loading, LoadingMap, LoadingMapAreas, LoadingSkyBox, LoadingSoundGroups, Done, } x4_phase = Phase::Loading; CAssetId x8_mlvlId; CAssetId xc_strgId; CAssetId x10_savwId; std::vector> x18_areas; CAssetId x24_mapwId; TLockedToken x28_mapWorld; std::vector x2c_relays; //AsyncTask x3c_loadToken; std::unique_ptr x40_loadBuf; //u32 x44_bufSz; u32 x48_chainCount = 0; CGameArea* x4c_chainHeads[5] = {}; IObjectStore& x60_objectStore; IFactory& x64_resFactory; TAreaId x68_curAreaId = kInvalidAreaId; u32 x6c_loadedAudioGrpCount = 0; union { struct { bool x70_24_currentAreaNeedsAllocation : 1; bool x70_25_loadPaused : 1; bool x70_26_skyboxActive : 1; bool x70_27_skyboxVisible : 1; }; u32 dummy = 0; }; std::vector x74_soundGroupData; std::string x84_defAudioTrack; TLockedToken x94_skyboxWorld; TLockedToken xa4_skyboxWorldLoaded; TLockedToken xb4_skyboxOverride; EEnvFxType xc4_neededFx = EEnvFxType::None; rstl::reserved_vector xc8_globalSfxHandles; void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data); void LoadSoundGroups(); void UnloadSoundGroups(); void StopSounds(); public: void MoveToChain(CGameArea* area, EChain chain); void MoveAreaToAliveChain(TAreaId aid); bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId); CGameArea::CChainIterator GetChainHead(EChain chain) { return {x4c_chainHeads[int(chain)]}; } CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return {x4c_chainHeads[int(chain)]}; } CGameArea::CChainIterator begin() { return GetChainHead(EChain::Alive); } CGameArea::CChainIterator end() { return AliveAreasEnd(); } CGameArea::CConstChainIterator begin() const { return GetChainHead(EChain::Alive); } CGameArea::CConstChainIterator end() const { return GetAliveAreasEnd(); } bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr); void TravelToArea(TAreaId aid, CStateManager& mgr, bool); void SetLoadPauseState(bool paused); void CycleLoadPauseState(); CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId); ~CWorld(); bool DoesAreaExist(TAreaId area) const; const std::vector>& GetGameAreas() const { return x18_areas; } const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); } u32 GetRelayCount() const { return x2c_relays.size(); } CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; } CAssetId IGetWorldAssetId() const; CAssetId IGetStringTableAssetId() const; CAssetId IGetSaveWorldAssetId() const; const CMapWorld* IGetMapWorld() const; CMapWorld* IMapWorld(); const CGameArea* GetAreaAlways(TAreaId) const; CGameArea* GetArea(TAreaId); s32 GetNumAreas() const { return x18_areas.size(); } const IGameArea* IGetAreaAlways(TAreaId id) const; TAreaId IGetCurrentAreaId() const; TAreaId GetCurrentAreaId() const { return x68_curAreaId; } TAreaId IGetAreaId(CAssetId id) const; bool ICheckWorldComplete(); std::string IGetDefaultAudioTrack() const; int IGetAreaCount() const; static void PropogateAreaChain(CGameArea::EOcclusionState, CGameArea*, CWorld*); static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; } static CGameArea::CChainIterator AliveAreasEnd() { return {skGlobalNonConstEnd}; } void Update(float dt); void PreRender(); void TouchSky(); void DrawSky(const zeus::CTransform& xf) const; void StopGlobalSound(u16 id); bool HasGlobalSound(u16 id) const; void AddGlobalSound(const CSfxHandle& hnd); EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; } CAssetId GetWorldAssetId() const { return x8_mlvlId; } bool AreSkyNeedsMet() const; }; struct CWorldLayers { struct Area { u32 m_startNameIdx; u32 m_layerCount; u64 m_layerBits; }; std::vector m_areas; std::vector m_names; static void ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId); }; } #endif // __URDE_CWORLD_HPP__