#ifndef _DNAMP1_CTWEAKPLAYER_HPP_ #define _DNAMP1_CTWEAKPLAYER_HPP_ #include "../../DNACommon/Tweaks/ITweakPlayer.hpp" namespace DataSpec { namespace DNAMP1 { struct CTweakPlayer : ITweakPlayer { Delete _d; Value x4_[8]; Value x24_[8]; Value x44_[8]; Value x64_[8]; Value x84_[8]; Value xa4_[8]; Value xc4_hardLandingVelocityThreshold; Value xc8_; Value xcc_; Value xd0_; Value xd4_; Value xd8_; Value xdc_; Value xe0_; Value xe4_; Value xe8_; Value xec_; Value xf0_; Value xf4_; Value xf8_; Value xfc_; Value x100_; Value x104_; Value x108_; Value x10c_; Value x110_; Value x114_; Value x118_; Value x11c_; Value x120_; Value x124_; Value x128_; Value x12c_; Value x130_; Value x134_; Value x138_hudLagAmount; Value x13c_; Value x140_; Value x144_; Value x148_; Value x14c_; Value x150_leftDiv; Value x154_rightDiv; Value x158_[3]; Value x164_[3]; Value x170_[3]; Value x17c_; Value x180_; Value x184_; Value x188_; Value x18c_; Value x190_; Value x194_; Value x198_; Value x19c_; Value x1a0_; Value x1a4_; Value x1a8_orbitScreenBoxHalfExtentX[2]; Value x1b0_orbitScreenBoxHalfExtentY[2]; Value x1b8_orbitScreenBoxCenterX[2]; Value x1c0_orbitScreenBoxCenterY[2]; Value x1c8_enemyScreenBoxCenterX[2]; Value x1d0_enemyScreenBoxCenterY[2]; Value x1d8_orbitNearX; Value x1dc_orbitNearZ; Value x1e0_; Value x1e4_; Value x1e8_; Value x1ec_orbitZRange; Value x1f0_; Value x1f4_; Value x1f8_; Value x1fc_; Value x200_24_ : 1; Value x200_25_ : 1; Value x204_; Value x208_; Value x20c_; Value x210_; Value x214_; Value x218_scanningRange; Value x21c_24_ : 1; Value x21c_25_scanFreezesGame : 1; Value x21c_26_ : 1; Value x220_; Value x224_scanningFrameSenseRange; Value x228_24_ : 1; Value x228_25_ : 1; Value x228_26_ : 1; Value x228_27_ : 1; Value x228_28_ : 1; Value x228_29_ : 1; Value x228_30_ : 1; Value x228_31_ : 1; Value x229_24_ : 1; Value x229_25_ : 1; Value x229_26_ : 1; Value x229_27_ : 1; Value x229_28_ : 1; Value x229_29_ : 1; Value x229_30_ : 1; Value x229_31_ : 1; Value x22a_24_ : 1; Value x22a_25_ : 1; Value x22a_26_ : 1; Value x22a_27_ : 1; Value x22a_28_ : 1; Value x22c_; Value x230_; Value x234_; Value x238_; Value x23c_; Value x240_; Value x244_; Value x248_; Value x24c_; Value x250_; Value x254_; Value x258_; Value x25c_; Value x260_; Value x264_; Value x268_; Value x26c_playerHeight; Value x270_playerXYHalfExtent; Value x274_; Value x278_; Value x27c_playerBallHalfExtent; Value x280_; Value x284_; Value x288_; Value x28c_; Value x290_; Value x294_; Value x298_; Value x29c_; Value x2a0_; Value x2a4_; Value x2a8_; Value x2ac_; Value x2b0_; Value x2b4_; Value x2b8_; Value x2bc_; Value x2c0_; Value x2c4_; Value x2c8_; Value x2cc_; Value x2d0_; Value x2d4_; Value x2d5_; Value x2d8_; Value x2dc_; Value x2e0_; Value x2e4_; Value x2e8_; Value x2ec_; Value x2f0_; Value x2f4_; Value x2f8_; Value x2fc_; Value x300_variaDamageReduction; Value x304_gravityDamageReduction; Value x308_phazonDamageReduction; float GetX50() const { return x44_[3]; } float GetX54() const { return x44_[4]; } float GetX58() const { return x44_[5]; } float GetX5C() const { return x44_[6]; } float GetHardLandingVelocityThreshold() const { return xc4_hardLandingVelocityThreshold; } float GetHudLagAmount() const { return x138_hudLagAmount; } uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; } uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; } uint32_t GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; } uint32_t GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; } uint32_t GetEnemyScreenBoxCenterX(int zone) const { return x1c8_enemyScreenBoxCenterX[zone]; } uint32_t GetEnemyScreenBoxCenterY(int zone) const { return x1d0_enemyScreenBoxCenterY[zone]; } float GetOrbitNearX() const { return x1d8_orbitNearX; } float GetOrbitNearZ() const { return x1dc_orbitNearZ; } float GetOrbitZRange() const { return x1ec_orbitZRange; } float GetScanningRange() const { return x218_scanningRange; } bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; } float GetScanningFrameSenseRange() const { return x224_scanningFrameSenseRange; } float GetPlayerHeight() const { return x26c_playerHeight; } float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; } float GetX274() const { return x274_; } float GetX278() const { return x278_; } float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; } float GetX124() const { return x134_; } float GetX184() const { return x184_; } float GetX1fc() const { return x1fc_; } bool GetX228_24() const { return x228_24_; } float GetX288() const { return x288_; } float GetX28c() const { return x28c_; } float GetX290() const { return x290_; } float GetX294() const { return x294_; } float GetX298() const { return x298_; } float GetX29C() const { return x29c_; } float GetX280() const { return x280_; } float GetX2B0() const { return x2b0_; } float GetX138() const { return x138_hudLagAmount; } float GetX14C() const { return x14c_; } float GetLeftLogicalThreshold() const { return x150_leftDiv; } float GetRightLogicalThreshold() const { return x154_rightDiv; } float GetX164(int type) const { return x164_[type]; } float GetVariaDamageReduction() const { return x300_variaDamageReduction; } float GetGravityDamageReduction() const { return x304_gravityDamageReduction; } float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; } CTweakPlayer() = default; CTweakPlayer(athena::io::IStreamReader& reader) { read(reader); FixupValues(); } void read(athena::io::IStreamReader& __dna_reader); void write(athena::io::IStreamWriter& __dna_writer) const; void read(athena::io::YAMLDocReader& __dna_docin); void write(athena::io::YAMLDocWriter& __dna_docout) const; void FixupValues(); static const char* DNAType(); const char* DNATypeV() const { return DNAType(); } size_t binarySize(size_t __isz) const; }; } } #endif // _DNAMP1_CTWEAKPLAYER_HPP_