#pragma once #include "hecl/Database.hpp" #include "athena/DNAYaml.hpp" #include "ProjectResourceFactoryMP1.hpp" #include "Runtime/CSimplePool.hpp" #include "hecl/Runtime.hpp" #include "MP1/MP1.hpp" namespace urde { class ViewManager; using ConfigReader = athena::io::YAMLDocReader; using ConfigWriter = athena::io::YAMLDocWriter; class ProjectResourcePool : public CSimplePool { class ProjectManager& m_parent; public: ProjectResourcePool(IFactory& factory, ProjectManager& parent) : CSimplePool(factory), m_parent(parent) {} CToken GetObj(std::string_view); CToken GetObj(std::string_view, const CVParamTransfer&); }; class ProjectManager { ViewManager& m_vm; std::unique_ptr m_proj; static bool m_registeredSpecs; hecl::ClientProcess m_clientProc; ProjectResourceFactoryMP1 m_factoryMP1; ProjectResourcePool m_objStore; std::experimental::optional m_mainMP1; bool m_precooking = false; public: static ProjectManager* g_SharedManager; ProjectManager(ViewManager& vm); operator bool() const {return m_proj.operator bool();} hecl::Database::Project* project() {return m_proj.get();} ProjectResourcePool& objectStore() {return m_objStore;} ProjectResourceFactoryMP1& resourceFactoryMP1() {return m_factoryMP1;} MP1::CMain* gameMain() {return m_mainMP1 ? &*m_mainMP1 : nullptr;} SObjectTag TagFromPath(hecl::SystemStringView path) const { return m_factoryMP1.ProjectResourceFactoryBase::TagFromPath(path); } bool newProject(hecl::SystemStringView path); bool openProject(hecl::SystemStringView path); bool extractGame(hecl::SystemStringView path); bool saveProject(); void mainUpdate(); void mainDraw(); void shutdown(); }; }