#ifndef __URDE_CSCRIPTDEBRIS_HPP__ #define __URDE_CSCRIPTDEBRIS_HPP__ #include "CPhysicsActor.hpp" namespace urde { class CElementGen; class CScriptDebris : public CPhysicsActor { public: enum class EScaleType { }; enum class EOrientationType { }; private: zeus::CVector3f x258_; zeus::CColor x264_; float x26c_ = 0.f; float x270_ = 0.f; float x274_ = 0.f; float x278_; float x27c_; bool x281_24_ : 1; bool x281_25_ : 1; bool x281_26_ : 1; bool x281_27_ : 1; bool x281_28_ : 1; bool x281_29_ : 1; bool x281_30_ : 1; bool x281_31_ : 1; bool x282_24_ : 1; zeus::CVector3f x2c8_collisionNormal; std::unique_ptr x2d4_; std::unique_ptr x2d8_; std::unique_ptr x2dc_; TReservedAverage x2e0_; public: CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&, const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool); CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, float, float, float, float, float, float, float, float, float, const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&, float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, EOrientationType, bool, bool, bool, bool); void Accept(IVisitor& visitor); std::experimental::optional GetTouchBounds() const; void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&); }; } // namespace urde #endif // __URDE_CSCRIPTDEBRIS_HPP__