#include "BackendBinding.hpp" #include #include #include namespace aurora::gpu::utils { class VulkanBinding : public BackendBinding { public: VulkanBinding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {} uint64_t GetSwapChainImplementation() override { if (m_swapChainImpl.userData == nullptr) { CreateSwapChainImpl(); } return reinterpret_cast(&m_swapChainImpl); } WGPUTextureFormat GetPreferredSwapChainTextureFormat() override { if (m_swapChainImpl.userData == nullptr) { CreateSwapChainImpl(); } return dawn::native::vulkan::GetNativeSwapChainPreferredFormat(&m_swapChainImpl); } private: DawnSwapChainImplementation m_swapChainImpl{}; void CreateSwapChainImpl() { VkSurfaceKHR surface = VK_NULL_HANDLE; if (SDL_Vulkan_CreateSurface(m_window, dawn::native::vulkan::GetInstance(m_device), &surface) != SDL_TRUE) { assert(false); } m_swapChainImpl = dawn::native::vulkan::CreateNativeSwapChainImpl(m_device, surface); } }; BackendBinding* CreateVulkanBinding(SDL_Window* window, WGPUDevice device) { return new VulkanBinding(window, device); } } // namespace aurora::gpu::utils