#include "CPowerBeam.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CPowerBeam::CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale) : CGunWeapon(characterId, type, playerId, playerMaterial, scale) { x21c_shotSmoke = g_SimplePool->GetObj("ShotSmoke"); x228_power2nd1 = g_SimplePool->GetObj("Power2nd_1"); x244_24 = false; x244_25 = false; } }