#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include #include namespace urde { struct CFinalInput; class CGameCamera : public CActor { friend class CCameraManager; friend class CStateManager; protected: TUniqueId xe8_watchedObject; zeus::CMatrix4f xec_perspectiveMatrix; zeus::CTransform x12c_origXf; float x15c_currentFov; float x160_znear; float x164_zfar; float x168_aspect; u32 x16c_controllerIdx; bool x170_24_perspDirty : 1; bool x170_25_disablesInput : 1; float x174_delayTime = 0.f; float x178_perspInterpRemTime = 0.f; float x17c_perspInterpDur = 0.f; float x180_perspInterpStartFov; float x184_perspInterpEndFov; public: CGameCamera(TUniqueId, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput, u32 controllerIdx); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void SetActive(bool active) override; virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0; virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0; zeus::CMatrix4f GetPerspectiveMatrix() const; zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const; zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&) const; float GetNearClipDistance() const { return x160_znear; } float GetFarClipDistance() const { return x164_zfar; } float GetAspectRatio() const { return x168_aspect; } TUniqueId GetWatchedObject() const { return xe8_watchedObject; } float GetFov() const { return x15c_currentFov; } void GetControllerNumber() const; bool DisablesInput() const; void UpdatePerspective(float); void SetFovInterpolation(float start, float end, float time, float delayTime); void SkipFovInterpolation(); }; } // namespace urde